that I will agree with 100%
we dont need to "evolve" into that... cesspit
Yep...I'd rather not see that here as well.
Explain. You can't just say "X will turn this game into WoW..." and not explain logically how that would occur.
Last edited by Alaeacus; 07-28-2021 at 03:56 PM.
Explain? Sure.
The wow community is well known for being super toxic in a pug settings. Yoshi P seen this, and is the reason we don't have acts added to the game. It is the reason why they are super harsh on people who kick for no reasons, or harass players. Because he has Wow as a example what happens when you don't set ground rules down on player skills and leechers in duty finder. They try to balance that content out so players can do it with them.
That is the best answer, if you start adding systems to punish players, start making it harder for less skills, or even people who just want to relax and not try that hard in content that does not require it. It becomes a free for all like in wow.
It starts to expect that those who sign up for Savage have at least managed an Extreme Trial or the like at some point. Very scary. Very toxic.
Emphasis on "known for". Sadly, it's also a discourse largely propped up by people who'd rather complain than actually engage with or understand that which they complain about, let alone improve or take responsibility for their own behavior.
It's far easier, when you've wiped a group for a third time and get kicked for lacking fundamental skills like not accidentally pulling additional packs time after time or performing well-marked mechanics, to blame "toxicity", after all.
Silent kicks, and kicks on non-afk players in general, are more common here than there, though? For those more frequent kicks on afk players, the reasons are dominantly technical; here, we are unable to kick for the first 5 minutes, for 270 seconds after any item is looted, or while in combat, whereas WoW does not so complicate that process.
Nor is ACT, nor Recount, Skada, Details, or any other form of damage meters, the reason for those kicks. In day to day content, it's among the least important factors. Pulling enemies unnecessarily, afking, getting lost, using none of your utility, disrupting mob-gathering, going to town on a single target that needn't be focused and thereby pulling it off the tank in the middle of an AoE pull, and the like, are all far larger factors than one's damage in your typical Normal or Heroic dungeon run. Heck, they still remain so all the way through Mythic+; it's just that all standards increase as the difficulty level does.
Which then bores the hell out of all but that bottom 20% we've made the content possible for.
Last edited by Shurrikhan; 07-28-2021 at 08:01 PM.
I think one of the problems is that it takes at least 300 hour of time to reach Bozja, and over the course of your playtime the game has not really prepared players to carry their weight. Die in a dungeon or a trial? No biggie. Either you'll be rezzed in a few seconds, or the attempt will end within a couple minutes anyway. There are no consequences for failure prior to Bozja, so people go in with that mentality. It isn't until people wipe Castrum, having lost several thousand clusters and wasted at least an hour of time that people start getting the wakeup call.The main culprit here is Save the Queen content. The amount of people that clearly pay no attention and/or don’t care at all about fellow players is astonishing and, frankly, depressing. I’m not only talking about players that fail or refuse to do the content as intended (e.g. use the damned lost actions and essences, they’re there for a reason), but also people that clearly want to wait for the rest of the group to clear the content for them, which is pretty obvious in some cases (like people dying and refusing a res until the end of boss fights in castrum or dalriada).
The funny thing about this is that the solution to this problem is already invented. It's a crazy new and strange practice that is called "having friends" with which you can form "premade groups" in which, if you choose your "friends" right, all should perform after your criterias.
Sadly the elitist butthole character trait seems to give you such a low charisma stat that nobody wants to be your friend. And for that a solution is also already invented! It's called pug group where you can flame the strangers in confidence that your unsocial sad self will never meet these players again.
Third option i have for you guys (and girls), turn yourself into a famous streamer and get carried! If you can't beat them just join them.
Going to humor you.The funny thing about this is that the solution to this problem is already invented. It's a crazy new and strange practice that is called "having friends" with which you can form "premade groups" in which, if you choose your "friends" right, all should perform after your criterias.
Sadly the elitist butthole character trait seems to give you such a low charisma stat that nobody wants to be your friend. And for that a solution is also already invented! It's called pug group where you can flame the strangers in confidence that your unsocial sad self will never meet these players again.
Third option i have for you guys (and girls), turn yourself into a famous streamer and get carried! If you can't beat them just join them.
Circumventing an issue does not remove the issue.
Originally Posted by Someone
Just because other players play the game. Does not mean you got to be mindful, or careOriginally Posted by Someone 2
The problem ISN'T healers rotation is busted or boring...
Now that's just nonsense. If I move to a new house with working plumbing, then clearly I never had a plumbing problem, and thus there's no point in complaining when a house isn't made with reasonable access to their plumbing in case of necessary repairs. Just move. Duh.
Or in this game's case: if you don't use the matchmaker, then obviously there can't be any problems with matchmaking. This game isn't made for people under time constraints or who don't care to be dependent on friend groups anyways.
/s
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