A reason for 'no kick during combat': griefing.
It's the perfect griefing tool. When that kick comes up in combat, are you going to ignore it, or click on it? Do you do so automatically, paying no attention to who/what/where? You bet you do.
A reason for 'no kick during combat': griefing.
It's the perfect griefing tool. When that kick comes up in combat, are you going to ignore it, or click on it? Do you do so automatically, paying no attention to who/what/where? You bet you do.
It might surprise you.. but someone is allowed to vote no on a votekick, even if you don't agree.It can be a problem actually. We had a person afk in the second Nier raid on the second boss during the fight, and guess who got the line stack AOE, aimed it at the other group and killed a whole bunch of people in the alliance? ^^"
A lot of people are somehow okay with this kind of behaviour, because a lot of the time people will actually say no to the votekick, even when you say this person has been afk for the last 2 fights.
They sometimes even port in as well after the 15 seconds message, to indeed not get kicked for not being active, but will get mechanics that way.
Honestly the amount of fear of griefing does not seem to line up with the narrative of gcbtw.
Something seems off. :P
Last edited by Awha; 07-26-2021 at 05:08 AM.
I think they should add a form of contribution system , similar to how fates and Limit break has a contribution system . Not exactly how you currently contribute to them both ,but contribute none the less.
So for prae and castrum if you were to just set yourself on follow , or do nothing at all, then once the final boss is done and exp is awarded you get little to nothing .
It needn't be a dps or heals done/damage taken lookup , perhaps the detection method would be that you are actively using skills against enemies , perhaps a fairly reasonable amount decided by the devs as passable that you are active in the duty , so as not to alienate some people that may not be very fast with spell usage, which happens .
A skills used per checkpoint method so to speak.
Perhaps it's because you assume everybody who disagrees with you believes it's a "Great Community By The Way", and you use that phrase like a curse word?
There is no such narrative coming from Square Enix, but it sure comes up a lot by folks with a, shall we say, less than generous view toward other players.
And how, exactly, would this get reported to the player? Does it provide valuable feedback, or is it simply another method of discriminating others (as in, you only got Bronze in this instance! What were you possibly thinking?! Git gud!)? Would you then ask for a screenshot of such a report in order to join a party? How is this any different from providing a Personal Parser?I think they should add a form of contribution system , similar to how fates and Limit break has a contribution system . Not exactly how you currently contribute to them both ,but contribute none the less.
So for prae and castrum if you were to just set yourself on follow , or do nothing at all, then once the final boss is done and exp is awarded you get little to nothing .
It needn't be a dps or heals done/damage taken lookup , perhaps the detection method would be that you are actively using skills against enemies , perhaps a fairly reasonable amount decided by the devs as passable that you are active in the duty , so as not to alienate some people that may not be very fast with spell usage, which happens .
A skills used per checkpoint method so to speak.
FATEs give you a 'medal' based on the amount of time you spend in the FATE, as well as the number of mobs you help take out. It's their way of letting you know that "You joined the FATE with 30 seconds to go and killed 3 mobs ... you get a silver medal and 900 XP".
Limit breaks are not broken down into "who did what, when". It is not meant as a 'ruler' to show how much you've contributed in getting from trash mob A to Boss Z. You can auto-attack and still contribute to the Limit Break in an instance.
I suspect that if you've missed every single Boss fight in Castrum/Praetorium, someone would notice and force a vote-kick, so that reason is out. Same for someone setting themselves on follow. They'll be dead somewhere around the next mass mob pull. Notice they never rez, or rez them and the 'follow' no longer applies. Force a vote-kick. Rinse. Repeat.
To be fair I use it as a meme that it is. I am the type if player that would gladly use and abuse an in combat vote kick feature. I do not buy into the hype of FFXIV community because end of the day human nature is human nature no one is above that.Perhaps it's because you assume everybody who disagrees with you believes it's a "Great Community By The Way", and you use that phrase like a curse word?
There is no such narrative coming from Square Enix, but it sure comes up a lot by folks with a, shall we say, less than generous view toward other players.
Though not 100% certain what you mean by disagrees with me believes it is a great community. I have no issue with people disagreeing with me hell I welcome it. Also I do not think anyone who disagrees with me feels it is a great community. What I am saying is if FFXIV community was as great as many like to shape it SE would not have to restrict tools and features that are ripe for abuse. Thus why I find the meme funny, because you have people say what a great and friendly community we have then when act pops up nope cannot have that since it will be abused. In the end I just find that funny cause if the community was as great and mature as many like to frame it the few minority of players that would abuse the feature should not matter since according to many such things are not common occurrences.
In the end sure it will be abused but let its be real that are what GM are for.
Last edited by Awha; 07-26-2021 at 05:28 AM.
I think it would be best that it wouldn't should a system be introduced. Bar the patch notes of its introduction.
As for the actual contribution to receive the XP you normally get , as I said , the devs would need to decide what is considered participating , and as I said , I would expect them to make it quite lenient for you to get the regular xp , and only those that think its OK to leech by not contributing at all , or only at the very end of a roulette would be penalised with reduced xp rewards for their poor effort.
I imagine it would be tricky to implement but it would be interesting to hear their thoughts on non contributing players in roulette's , on one of their dev talks, if they were ever to consider doing something like it.
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