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  1. #1
    Player
    Jinko's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    5,656
    Character
    Jinko Jinko
    World
    Moogle
    Main Class
    Arcanist Lv 80
    1.The game is still going through major changes there is no point rebalancing mobs now as the job system and possibly refinements to armour will change it again.

    2. Yes there is a lack of challenge at least untill end game but im sure this will be address before 2.0, I don't think its such a bad thing to make the game easier to reach cap anyway, I agree that lootable equipment is somewhat redundant with the addition of materia but it looks like nothing is being done about that.

    3. See above.

    4. In patch 1.21 they reduced the amount of material a node can give per action and will probably fine tune this before 2.0 hits.

    As others have mention the lack of content is the main problem at the moment, this should change with 2.0 because the team will no longer be split between two versions of the game and more resources will be poured into keeping end game content flowing.
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    Last edited by Jinko; 02-22-2012 at 08:39 PM.

  2. #2
    Player
    Rutelor's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    472
    Character
    Rutelor Mhaurani
    World
    Balmung
    Main Class
    Thaumaturge Lv 70
    Quote Originally Posted by Jinko View Post
    1.The game is still going through major changes there is no point rebalancing mobs now as the job system and possibly refinements to armour will change it again.
    I am with you, up there, in hopes that the game will get better. But so far all we can do is indulge, as I often do, and you do in the quote above, in wishful thinking. The fact of the matter is that Yoshida, admirable though his work has been and his intentions are, seems to hark from a completely different gaming culture than most legacy XI players do. And most of the remaining population is comprised by legacy players, that both Yoshida and his team don't seem to be very interested in catering to.

    Quote Originally Posted by Jinko View Post
    2. Yes there is a lack of challenge at least untill end game but im sure this will be address before 2.0, I don't think its such a bad thing to make the game easier to reach cap anyway, I agree that lootable equipment is somewhat redundant with the addition of materia but it looks like nothing is being done about that.
    Again, we have no proof, just wishful thinking (yours and mine) that they might get to balance the game before v. 2.0. The problem with an easy cap is that 'the path' becomes irrelevant. And lacking the motivation to do "things" while you're level 20 or 30, the only point of the game will be a race to the top... No point at owning transient gear that will be rendered obsolete in a few minutes. With a lack of motivation for people to covet low or mid-level gear, no economic break is at hand until you cap your crafting class. This doesn't seem very good as far as economic incentives go, for crafters and gatherers.


    Quote Originally Posted by Jinko View Post
    As others have mention the lack of content is the main problem at the moment, this should change with 2.0 because the team will no longer be split between two versions of the game and more resources will be poured into keeping end game content flowing.
    Again, it's you and me assuming they will produce a denser, deeper game for v. 2.0. I don't think the current problem is the lack of content, as far as the lack of permanency of content. Content in this game becomes obsolete, because they really want to make it easy for people to beat the content. They're petrified at the thought of the gaming community's calling FFXIV "hardcore," the way they labeled the company's previous MMO. However, I remember, in XI, doing the third mission (the one with the ahriman and the dragon) many times over the years, to help friends as well as to challenge myself... slowly reducing the size of the party needed, and reducing also the time of combat; it was always fun. Since the instance was "level-capped" the challenge was stardardized, no matter how high your "outside" level was. After a couple of dozen runs of Dzemael Darkhold, to say nothing of the recent nerfing of the dungeon, all sense of challenge and danger is gone... not very motivating. That chapter of content is a closed chapter for many players, especially the ones that already got the drops. And the ones that didnt... well, they can do better than the Alpine Jacket or the Canopus set by virtue of (not very challenging either) Materia melding.

    R
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