Quote Originally Posted by CKNovel View Post
Feedback has strongly been going on the fact that some jobs are boring. Healers being a quite unpopular role due to that lack of buttons.
Jobs such as Dragoon and Black Mage feels perfect and they should be a standard for other jobs design. For those they may not add buttons.
But other jobs desperatly needs buttons, WAR is a joke and my hotbar looks like swiss cheese.
Healers have their own issues, obviously their DPS is basically tied to 3 buttons, one ST, one AOE, one DoT.

To me WAR is a good example of consolidation on which you can build and add more skills. Fell Cleave and Decimate actually changing to Inner Chaos and Chaotic Cyclone is good, you don't need it to be different keybinds. Some other jobs would really need this kind of thing. Like DRG, you could have Blood of the Dragon changes to Stardiver during LotD, because there is never a case where you'd hit BotD during LotD. There, that's one keybind less.

The devs are pretty clear that from expansion to expansion, they want to keep the same amount of keybinds for each job. So you have 3 possibilites :
- You get Traits that changes an existing skill
- You get abilities pruned to make room for new skills.
- You find a way to consolidate existing hotkeys in order to make room for new skills.

Of these three, I'd rather have number 3. Traits changing a skill are boring, and nobody wants to lose abilities to get new ones.