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  1. #51
    Player
    CKNovel's Avatar
    Join Date
    Aug 2019
    Posts
    1,915
    Character
    Cassia Kaedhan
    World
    Ragnarok
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by Ayuhra View Post
    I don't understand why more buttons necessarily means more skill?
    If rotations ever DID get simplified they could put that skill requirement into, say, less choreographed encounter designs.

    I mean World of WarCraft and Elder Scrolls online both have much simpler rotations than FFXIV with much fewer buttons but both games are widely considered harder than FFXIV.
    In Burning Crusade Classic some classes have literally a one or two button rotation but some guilds are still struggling to down Magtheridon.
    More buttons doesn't means more skill, look at AoE/Single Target variants. What's the decision behind "should I press X or Y?", the answer is always obvious if you know math and how the games works.
    But more button can also means more execution skill. Compare MCH wildfire from HW/SB to Wildfire from ShB.

    As far as I know, raiding in WoW is a gear check, not mechanic+dps check. Crusade classic was cleared a few days after release.
    No matter if you press 1 at the same speed, players will have different outcomes based on their gear. Gear is easy to access in XIV.

    People who find the button number tedious just don't have any button management skill.
    It's up to them to better manage their hotbar, not to the others to reduce their fun.

    Believe me if you were to spam 1, you would first be relieved but then bored really, really hard.
    (1)

  2. #52
    Player
    Nyarlha's Avatar
    Join Date
    Jun 2015
    Posts
    219
    Character
    Nyarlha Moonstalker
    World
    Lich
    Main Class
    Monk Lv 90
    Quote Originally Posted by CKNovel View Post
    Believe me if you were to spam 1, you would first be relieved but then bored really, really hard.
    What gives you the authority to assume what people would think?

    1 1 1 and 1 2 3 are both equally boring. There is absolutely no thought going into pressing 1 2 3 already.
    (7)

  3. #53
    Player
    DinahDemiurge's Avatar
    Join Date
    Apr 2014
    Posts
    260
    Character
    Dinah Demiurge
    World
    Gilgamesh
    Main Class
    Culinarian Lv 75
    Quote Originally Posted by Nyarlha View Post
    What gives you the authority to assume what people would think?

    1 1 1 and 1 2 3 are both equally boring. There is absolutely no thought going into pressing 1 2 3 already.
    That's why it should be more complex. longer branching combos based on situation, proc, effects, would make the game infinitely more interesting.
    (4)

  4. #54
    Player
    CKNovel's Avatar
    Join Date
    Aug 2019
    Posts
    1,915
    Character
    Cassia Kaedhan
    World
    Ragnarok
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by Nyarlha View Post
    What gives you the authority to assume what people would think?

    1 1 1 and 1 2 3 are both equally boring. There is absolutely no thought going into pressing 1 2 3 already.
    Oh, simply based on experience, not authority.

    Can't you see DRK, WAR and MCH complaining about the spam? Or Healers bored to hell with 2 DPS abilities?
    I follow you on that, 1 2 3 can be monotonous on tanks and MCH but that should be extended, not compressed in a single button.
    Otherwise you'd get the same result but you'd manage to make it even more boring.
    (2)

  5. #55
    Player
    Nyarlha's Avatar
    Join Date
    Jun 2015
    Posts
    219
    Character
    Nyarlha Moonstalker
    World
    Lich
    Main Class
    Monk Lv 90
    As things have been going, we all know they're not going to make the jobs more complicated. So, all things being the same regarding basic combos, I'd rather free up a few keybinds to actually add some interesting new abilities.
    (2)

  6. #56
    Player
    Swimcito's Avatar
    Join Date
    Jun 2021
    Posts
    71
    Character
    Alzrod Edrorth
    World
    Zodiark
    Main Class
    Warrior Lv 64
    i strongly disagree ...

    I play Gunbreaker, and i still would like 2 more skills..

    A heal, and another cool skill. ...

    I Dont remember if it was WOD or MOP, in wow where they did skill pruning, and felt horrible afterwards .....

    In fact i am already criying about the stats squish .... (the bugs and all is crap, its just it takes more space on Databases)

    I Want my character to feel ever more powerful... Not weaker ...
    (0)

  7. #57
    Player
    Swimcito's Avatar
    Join Date
    Jun 2021
    Posts
    71
    Character
    Alzrod Edrorth
    World
    Zodiark
    Main Class
    Warrior Lv 64
    Quote Originally Posted by CKNovel View Post
    Oh, simply based on experience, not authority.

    Can't you see DRK, WAR and MCH complaining about the spam? Or Healers bored to hell with 2 DPS abilities?
    I follow you on that, 1 2 3 can be monotonous on tanks and MCH but that should be extended, not compressed in a single button.
    Otherwise you'd get the same result but you'd manage to make it even more boring.
    I agree that some skills could be improved ...

    I Switched from Warrior to Gunbreaker, even though thematically i liked warrior more, simply because Gunbreaker's toolkit is more fun...

    Yeah you still have the 1, 2, 3, but in Gunbreaker's case at least, not only you open 4-7,5-8,6-9 (with 7,8,9 being oGCD on Continuation), but you also have two instants (a single attack and aoe one) and when the whole 4,5,6 > 7,8,9... at least you get Burst Strike to "discharge" cartridges... and on your 1,2,3 there is also mini game, as in 2 heals you, and 3 gives you a cartridge... Besides that you also get an Bleed which takes up a global but i like it as it is (only its dmg suck), but completes the rotation.

    Whereas Warrior was all about, 1,2,3 > repeat till enough rage, fell cleave, and every 2 minutes Inner Release > fell cleave, fell cleave, fell cleave, fell cleave... then infuriate inner chaos/cyclone.. wait for inner release cooldown doing 1,2,3 ... Repeat .... And dont even get me started on the fact that Inner Release pre lvl 70 sucks (in the rotation, as you are rage starved)
    (1)

  8. #58
    Player
    CKNovel's Avatar
    Join Date
    Aug 2019
    Posts
    1,915
    Character
    Cassia Kaedhan
    World
    Ragnarok
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by Swimcito View Post
    i strongly disagree ...
    I play Gunbreaker, and i still would like 2 more skills..
    A heal, and another cool skill. ...

    I Dont remember if it was WOD or MOP, in wow where they did skill pruning, and felt horrible afterwards .....
    In fact i am already criying about the stats squish .... (the bugs and all is crap, its just it takes more space on Databases)
    I Want my character to feel ever more powerful... Not weaker ...
    Power will not change before and between squish. Example:
    Pre Squish you will deal 100 to a monster with 1000 hp.
    Post Squish you will deal 20 to a monster with 200hp.
    In the end you still deal 10% of the monster hp.

    Numbers will be easier to read, you probably won't steamroll as much on previous content from ARR or HW if the gap between expansion is reduced.

    Quote Originally Posted by Nyarlha View Post
    As things have been going, we all know they're not going to make the jobs more complicated. So, all things being the same regarding basic combos, I'd rather free up a few keybinds to actually add some interesting new abilities.
    Feedback has strongly been going on the fact that some jobs are boring. Healers being a quite unpopular role due to that lack of buttons.
    Jobs such as Dragoon and Black Mage feels perfect and they should be a standard for other jobs design. For those they may not add buttons.
    But other jobs desperatly needs buttons, WAR is a joke and my hotbar looks like swiss cheese.
    (0)

  9. #59
    Player
    Nyarlha's Avatar
    Join Date
    Jun 2015
    Posts
    219
    Character
    Nyarlha Moonstalker
    World
    Lich
    Main Class
    Monk Lv 90
    Quote Originally Posted by CKNovel View Post
    Feedback has strongly been going on the fact that some jobs are boring. Healers being a quite unpopular role due to that lack of buttons.
    Jobs such as Dragoon and Black Mage feels perfect and they should be a standard for other jobs design. For those they may not add buttons.
    But other jobs desperatly needs buttons, WAR is a joke and my hotbar looks like swiss cheese.
    Healers have their own issues, obviously their DPS is basically tied to 3 buttons, one ST, one AOE, one DoT.

    To me WAR is a good example of consolidation on which you can build and add more skills. Fell Cleave and Decimate actually changing to Inner Chaos and Chaotic Cyclone is good, you don't need it to be different keybinds. Some other jobs would really need this kind of thing. Like DRG, you could have Blood of the Dragon changes to Stardiver during LotD, because there is never a case where you'd hit BotD during LotD. There, that's one keybind less.

    The devs are pretty clear that from expansion to expansion, they want to keep the same amount of keybinds for each job. So you have 3 possibilites :
    - You get Traits that changes an existing skill
    - You get abilities pruned to make room for new skills.
    - You find a way to consolidate existing hotkeys in order to make room for new skills.

    Of these three, I'd rather have number 3. Traits changing a skill are boring, and nobody wants to lose abilities to get new ones.
    (0)

  10. #60
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,856
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Quote Originally Posted by Nyarlha View Post
    As things have been going, we all know they're not going to make the jobs more complicated. So, all things being the same regarding basic combos, I'd rather free up a few keybinds to actually add some interesting new abilities.
    How does one add "some new interesting abilities" without making the jobs any "more complicated"?

    More boss-obscuring VFX? An eleventh step in a rigid linear combo?

    Complexity is not an inherently bad thing. On the other hand, bloat and convolution (or, say, the gradual removal of affordances by clueless tack-ons that cost them their modularity, or trimming toolkits to shallowed mainstay content only to then further shallow out content to meet those trimmed toolkits)... yeah, that's bad.
    (1)

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