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  1. #1
    Player
    CKNovel's Avatar
    Join Date
    Aug 2019
    Posts
    1,915
    Character
    Cassia Kaedhan
    World
    Ragnarok
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by Swimcito View Post
    i strongly disagree ...
    I play Gunbreaker, and i still would like 2 more skills..
    A heal, and another cool skill. ...

    I Dont remember if it was WOD or MOP, in wow where they did skill pruning, and felt horrible afterwards .....
    In fact i am already criying about the stats squish .... (the bugs and all is crap, its just it takes more space on Databases)
    I Want my character to feel ever more powerful... Not weaker ...
    Power will not change before and between squish. Example:
    Pre Squish you will deal 100 to a monster with 1000 hp.
    Post Squish you will deal 20 to a monster with 200hp.
    In the end you still deal 10% of the monster hp.

    Numbers will be easier to read, you probably won't steamroll as much on previous content from ARR or HW if the gap between expansion is reduced.

    Quote Originally Posted by Nyarlha View Post
    As things have been going, we all know they're not going to make the jobs more complicated. So, all things being the same regarding basic combos, I'd rather free up a few keybinds to actually add some interesting new abilities.
    Feedback has strongly been going on the fact that some jobs are boring. Healers being a quite unpopular role due to that lack of buttons.
    Jobs such as Dragoon and Black Mage feels perfect and they should be a standard for other jobs design. For those they may not add buttons.
    But other jobs desperatly needs buttons, WAR is a joke and my hotbar looks like swiss cheese.
    (0)

  2. #2
    Player
    Nyarlha's Avatar
    Join Date
    Jun 2015
    Posts
    219
    Character
    Nyarlha Moonstalker
    World
    Lich
    Main Class
    Monk Lv 90
    Quote Originally Posted by CKNovel View Post
    Feedback has strongly been going on the fact that some jobs are boring. Healers being a quite unpopular role due to that lack of buttons.
    Jobs such as Dragoon and Black Mage feels perfect and they should be a standard for other jobs design. For those they may not add buttons.
    But other jobs desperatly needs buttons, WAR is a joke and my hotbar looks like swiss cheese.
    Healers have their own issues, obviously their DPS is basically tied to 3 buttons, one ST, one AOE, one DoT.

    To me WAR is a good example of consolidation on which you can build and add more skills. Fell Cleave and Decimate actually changing to Inner Chaos and Chaotic Cyclone is good, you don't need it to be different keybinds. Some other jobs would really need this kind of thing. Like DRG, you could have Blood of the Dragon changes to Stardiver during LotD, because there is never a case where you'd hit BotD during LotD. There, that's one keybind less.

    The devs are pretty clear that from expansion to expansion, they want to keep the same amount of keybinds for each job. So you have 3 possibilites :
    - You get Traits that changes an existing skill
    - You get abilities pruned to make room for new skills.
    - You find a way to consolidate existing hotkeys in order to make room for new skills.

    Of these three, I'd rather have number 3. Traits changing a skill are boring, and nobody wants to lose abilities to get new ones.
    (0)

  3. #3
    Player
    Swimcito's Avatar
    Join Date
    Jun 2021
    Posts
    71
    Character
    Alzrod Edrorth
    World
    Zodiark
    Main Class
    Warrior Lv 64
    Quote Originally Posted by Nyarlha View Post
    Healers have their own issues, obviously their DPS is basically tied to 3 buttons, one ST, one AOE, one DoT.

    To me WAR is a good example of consolidation on which you can build and add more skills. Fell Cleave and Decimate actually changing to Inner Chaos and Chaotic Cyclone is good, you don't need it to be different keybinds. Some other jobs would really need this kind of thing. Like DRG, you could have Blood of the Dragon changes to Stardiver during LotD, because there is never a case where you'd hit BotD during LotD. There, that's one keybind less.

    The devs are pretty clear that from expansion to expansion, they want to keep the same amount of keybinds for each job. So you have 3 possibilites :
    - You get Traits that changes an existing skill
    - You get abilities pruned to make room for new skills.
    - You find a way to consolidate existing hotkeys in order to make room for new skills.

    Of these three, I'd rather have number 3. Traits changing a skill are boring, and nobody wants to lose abilities to get new ones.
    I Strongly agree on WARRIOR... i love warrior thematically... and the class is strong... but mechanic wise, it sucks and it is incomplete.. it needs more skills

    I Switched to GNB, and loved it.
    (2)

  4. #4
    Player
    Swimcito's Avatar
    Join Date
    Jun 2021
    Posts
    71
    Character
    Alzrod Edrorth
    World
    Zodiark
    Main Class
    Warrior Lv 64
    Quote Originally Posted by CKNovel View Post
    Power will not change before and between squish. Example:
    Pre Squish you will deal 100 to a monster with 1000 hp.
    Post Squish you will deal 20 to a monster with 200hp.
    In the end you still deal 10% of the monster hp.

    Numbers will be easier to read, you probably won't steamroll as much on previous content from ARR or HW if the gap between expansion is reduced.



    Feedback has strongly been going on the fact that some jobs are boring. Healers being a quite unpopular role due to that lack of buttons.
    Jobs such as Dragoon and Black Mage feels perfect and they should be a standard for other jobs design. For those they may not add buttons.
    But other jobs desperatly needs buttons, WAR is a joke and my hotbar looks like swiss cheese.
    there is only so much squish you can do....

    The squishes are only true to current content, but always get weaker against previous content .... its not like they will reduce a monster from 100 hp to 0.10 hp.

    What i mean is there is only so much you can reduce in math... (if not using decimals)
    (1)

  5. #5
    Player
    Deceptus's Avatar
    Join Date
    Sep 2013
    Location
    The Goblet - 16th Ward, Plot 55
    Posts
    4,418
    Character
    Deceptus Keelon
    World
    Behemoth
    Main Class
    Sage Lv 90
    Quote Originally Posted by CKNovel View Post
    Power will not change before and between squish. Example:
    Pre Squish you will deal 100 to a monster with 1000 hp.
    Post Squish you will deal 20 to a monster with 200hp.
    In the end you still deal 10% of the monster hp.
    This might be the stated goal but coding and the outcome might be drastically different than the goal.

    WoW has attempted a squish twice and BOTH times guess what suffered the most unintended consequences?

    Legacy Content.

    Stuff you should have been able to still steamroll became a mess.
    (1)
    Veteran healers don't care if we need to heal, but right now we don't. We want interesting things to do during the downtime other than a 30s dot and a single filler spell that hasn't changed from lvl 4 to lvl 90.
    Dead DPS do no DPS. Raised DPS do 25/50% lower DPS. Do the mechanics and don't stand in bad stuff.
    Other games expect basic competence, FFXIV is pleasantly surprised by it. Other games have toxic elitism. FFXIV has toxic casualism.[/LIST]