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  1. #11
    Player
    Liam_Harper's Avatar
    Join Date
    Feb 2018
    Posts
    3,470
    Character
    Liam Harper
    World
    Zodiark
    Main Class
    White Mage Lv 90
    Repeated Rescue harassment is bannable anyway and trolling among friends is lighthearted fun and a positive aspect of the game. Mistaken rescues aren't the end of the world either and could just have easily been someone killing you with a range of other mechanics. Mistakes happen.

    Restricting the cooldown due to fear of abuse is unnecessary.

    I'd be all for this, but I fully agree the inherent delay hinders its use for saving people. It needs to be as instant as possible.
    (3)

  2. #12
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,905
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Only reason I'd want to see Rescue removed for would be that Role Actions are finally being scrapped and, say, WHM and AST alone are getting unique versions of its ally-moving capacity.

    If it stays, I'd like to see it check pathing (unable to pull through holes -- just pulls to where hitbox edge reaches a pathing barrier), is allowed outside of combat again, and cooldown reduced a bit.
    (0)

  3. #13
    Player IceBlueNinja's Avatar
    Join Date
    Jan 2020
    Posts
    525
    Character
    Blade Beoulve
    World
    Faerie
    Main Class
    Sage Lv 90
    Quote Originally Posted by Shurrikhan View Post
    Only reason I'd want to see Rescue removed for would be that Role Actions are finally being scrapped and, say, WHM and AST alone are getting unique versions of its ally-moving capacity.

    If it stays, I'd like to see it check pathing (unable to pull through holes -- just pulls to where hitbox edge reaches a pathing barrier), is allowed outside of combat again, and cooldown reduced a bit.
    Indeed mean while am still just wondering the pointless repose, think last I use it was eureka a year ago.
    (0)
    Last edited by IceBlueNinja; 07-20-2021 at 11:22 PM.

  4. #14
    Player IceBlueNinja's Avatar
    Join Date
    Jan 2020
    Posts
    525
    Character
    Blade Beoulve
    World
    Faerie
    Main Class
    Sage Lv 90
    Quote Originally Posted by Liam_Harper View Post
    Repeated Rescue harassment is bannable anyway and trolling among friends is lighthearted fun and a positive aspect of the game. Mistaken rescues aren't the end of the world either and could just have easily been someone killing you with a range of other mechanics. Mistakes happen.

    Restricting the cooldown due to fear of abuse is unnecessary.

    I'd be all for this, but I fully agree the inherent delay hinders its use for saving people. It needs to be as instant as possible.
    yeah if friends I dont mind cause we know what we doing but randoms oh nonono . But true also you gotta love like in alliance someone who aint even in your party comes running tetters to you and like wow. Another reason i love shields there, i aint about to be destiny bond and die with who tried to kill me lol or twinning 2nd boss omgash people tend to clump their markers with yours as some how all decide to go same spot
    (0)
    Last edited by IceBlueNinja; 07-20-2021 at 11:08 PM.

  5. #15
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,905
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Quote Originally Posted by IceBlueNinja View Post
    Indeed mean while am still just wondering the pointless repose, think last I use it was eureka a year ago.
    As Bind and Sleep are functionally identical except against non-melee enemies who haven't been turned away from the group before being bound, I don't think Repose would be an issue if returned as a WHM-only spell AND CC were actually made a thing again. I'd prefer that over the game just being further shallowed.
    (0)

  6. #16
    Player
    Rein_eon_Osborne's Avatar
    Join Date
    Jun 2020
    Location
    Shadowflare - Ward Miasma II, Plot Broil IV
    Posts
    4,078
    Character
    Mira Clearweaver
    World
    Jenova
    Main Class
    Conjurer Lv 90
    Quote Originally Posted by IceBlueNinja View Post
    Indeed mean while am still just wondering the pointless repose, think last I use it was eureka a year ago.
    To be frank I'll be one of those who'd get -really sad- if they remove Repose Sure their use is niche, so I can understand if they eventually get removed. The few times I used this:
    1. Eureka
      There's always those stragglers who came into NMs encounter dragging one or two stray mobs. What do you know? Repose them!
    2. Bozjan Southern Front
      Repose star mobs followed up by swift'd Lost Death. Success? Yum frags! Missed? Bat the hell outta here!
    3. Low level dungeons
      Some of the older dungeon tend to have those ranged enemies that just refuses to get close and just hurl their attacks at our tanks from afar. A few times when the tank are oblivious about this I'd just repose them until the party wipes clean the melee mobs.
    4. My newbie questing days
      I use Repose A LOT in one of those "Go to X to examine Y in a location full of aggressive mobs". Yep! I repose them all before examining my objective then sprint out of the scene

    In short, it gives me one extra button to press albeit in niche situation. At least for me. Rescue is also similar in this respect.
    (6)

  7. #17
    Player
    Recon1o6's Avatar
    Join Date
    Sep 2016
    Posts
    1,296
    Character
    Avarnia Corthal
    World
    Adamantoise
    Main Class
    Dragoon Lv 90
    Quote Originally Posted by Rein_eon_Osborne View Post
    To be frank I'll be one of those who'd get -really sad- if they remove Repose Sure their use is niche, so I can understand if they eventually get removed. The few times I used this:
    1. Eureka
      There's always those stragglers who came into NMs encounter dragging one or two stray mobs. What do you know? Repose them!
    2. Bozjan Southern Front
      Repose star mobs followed up by swift'd Lost Death. Success? Yum frags! Missed? Bat the hell outta here!
    3. Low level dungeons
      Some of the older dungeon tend to have those ranged enemies that just refuses to get close and just hurl their attacks at our tanks from afar. A few times when the tank are oblivious about this I'd just repose them until the party wipes clean the melee mobs.
    4. My newbie questing days
      I use Repose A LOT in one of those "Go to X to examine Y in a location full of aggressive mobs". Yep! I repose them all before examining my objective then sprint out of the scene

    In short, it gives me one extra button to press albeit in niche situation. At least for me. Rescue is also similar in this respect.
    5. delubrum reginae savage. You need to interrupt/kill the ruin golems before they slap a thrice come ruin on everyone. Repose is really useful for that in the colour phase and for singular golems that dont aggro properly to the centre during the soft enrage
    6. potd/hoh luring traps. Holy shit me and ivory would not have staggered to floor 90 in hoh last week were it not for this spell. We've had atrocious luck this run but repose was our key to not being mauled when I inevitably triggered a fake beacon out of 4

    As for rescue, moving the cooldown lower would be nice. The trolls are few and far between. They do need to get rid of the lag though. There's so many uses for this spell
    -dragging greedy dps to the pad in lota
    -helping a freshly revived player get over to the safe spot in DR during the flame arrow phase of trinity avowed
    -dragging a lazy blm out of their leylines instead of being forced to adjust to their stupidity
    -helping the far meteor player get to the safe spot after dropping theeir marker in tsuky ex
    -removing ending lag after a lb


    personally I'm with shurrikan's earlier post. They should scrap this "role" thing and bring back unique options. Learn your damn job and have the flavour. I'm power levelling summoner on my main rn and in order to get the last drop of exp for a level i did the sch quests. I spent several minutes looking for leeches on my hotbar only to realise that nope, its esuna now.

    also I will never understand the decision to have energy drain on smn and sch work opposite. Apart from SE absolutely hates healers and wants sch to lose energy drain when its smn that wants to move away from acn instead
    (2)
    Last edited by Recon1o6; 07-21-2021 at 05:26 PM.

  8. #18
    Player
    Deceptus's Avatar
    Join Date
    Sep 2013
    Location
    The Goblet - 16th Ward, Plot 55
    Posts
    4,418
    Character
    Deceptus Keelon
    World
    Behemoth
    Main Class
    Sage Lv 90
    Quote Originally Posted by Rein_eon_Osborne View Post
    Rescue's glaring flaw has always been the delay in displacement. They have to deal with that first before anything else.
    Exactly this. The game's sh!t internal engine has a 2.5 GCD simply because it's not fast enough to:

    Identify a healer has used Rescue
    Identify the target's current location
    Identify the target's location to be rescued to.
    Move the target.

    We know the game sucks at character location, it's been that way since 2.0. Rescue is asking the game to identify 3 separate ones in the space of a microsection which it just can't do.
    (2)
    Veteran healers don't care if we need to heal, but right now we don't. We want interesting things to do during the downtime other than a 30s dot and a single filler spell that hasn't changed from lvl 4 to lvl 90.
    Dead DPS do no DPS. Raised DPS do 25/50% lower DPS. Do the mechanics and don't stand in bad stuff.
    Other games expect basic competence, FFXIV is pleasantly surprised by it. Other games have toxic elitism. FFXIV has toxic casualism.[/LIST]

  9. #19
    Player
    Dearche's Avatar
    Join Date
    Feb 2015
    Posts
    116
    Character
    Dearche Claudia
    World
    Faerie
    Main Class
    Sage Lv 90
    Quote Originally Posted by Recon1o6 View Post
    also I will never understand the decision to have energy drain on smn and sch work opposite. Apart from SE absolutely hates healers and wants sch to lose energy drain when its smn that wants to move away from acn instead
    It actually makes me wonder if SMN even cares about their dots anymore, because if they don't, then SE can just change ACN into a healer class with only some slight reworks to the class quests and SMN could fully concentrate on their pet theme while the game finally gets a second starter healer.

    I know this is a bit of a tangent, but FF really deserves to have two starter healers when it basically has a full party with unique classes at start aside from healers.
    (2)

  10. #20
    Player
    Recon1o6's Avatar
    Join Date
    Sep 2016
    Posts
    1,296
    Character
    Avarnia Corthal
    World
    Adamantoise
    Main Class
    Dragoon Lv 90
    Quote Originally Posted by Dearche View Post
    It actually makes me wonder if SMN even cares about their dots anymore, because if they don't, then SE can just change ACN into a healer class with only some slight reworks to the class quests and SMN could fully concentrate on their pet theme while the game finally gets a second starter healer.

    I know this is a bit of a tangent, but FF really deserves to have two starter healers when it basically has a full party with unique classes at start aside from healers.
    given most smns want it to be more trance based, with carbuncle glamour etc I would venture the same thought as always: decouple summoner from arcanist not scholar. Scholar had a really popular dot style of gameplay and they deleted it. Summoner has always been all over the place in terms of how it played.

    Arcanist was always closer to scholar than summoner. But SE dont want to go back and do anything to classes apart from remove abilities
    (2)

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