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  1. #1
    Player
    ty_taurus's Avatar
    Join Date
    Sep 2013
    Location
    Limsa Lominsa
    Posts
    3,647
    Character
    Noah Orih
    World
    Faerie
    Main Class
    Sage Lv 90
    Quote Originally Posted by Burningskull View Post
    What if it's just a single button ability like Shield Samba that gives haste or life leech?

    I could also see them giving you a trait/s that upgrades Standard / Technical Step into new dances with 1 extra step in them. So 3 and 5 respectfully.
    Well haste is the bane of Dancer's existence so I doubt it will be something like that, besides it pretty clearly uses an animation similar to that of Standard/Technical so it probably will have steps to some degree. I'm not really sure what the point of adding to the step count would be for extra potency. What does that really add to dancer's playstyle?
    (0)

  2. #2
    Player
    Rongway's Avatar
    Join Date
    Aug 2013
    Posts
    4,194
    Character
    Cyrillo Rongway
    World
    Hyperion
    Main Class
    Black Mage Lv 100
    Quote Originally Posted by ty_taurus View Post
    What does that really add to dancer's playstyle?
    Most jobs don't need changes to their playstyles. There are only two or three jobs that need changes and I wouldn't consider DNC one of them. We don't have to change every job's rotation or playstyle every expansion. Just update action potencies via upgrade or trait.
    (1)
    Error 3102 Club, Order of the 52nd Hour

  3. #3
    Player
    ty_taurus's Avatar
    Join Date
    Sep 2013
    Location
    Limsa Lominsa
    Posts
    3,647
    Character
    Noah Orih
    World
    Faerie
    Main Class
    Sage Lv 90
    Quote Originally Posted by Rongway View Post
    Most jobs don't need changes to their playstyles. There are only two or three jobs that need changes and I wouldn't consider DNC one of them. We don't have to change every job's rotation or playstyle every expansion. Just update action potencies via upgrade or trait.
    I disagree. I think Dancer is in a great spot, but it also needs a bit of spice to give it a smidge more depth. We have the technical step phase, which is mostly great. Only real area that needs a dash of QoL improvement if when you generate so much Esprit that you lose Flourish procs. Just a little something to resolve that issue would be fantastic.

    Proc generation is pretty agreed upon that it would greatly benefit from a bit more ways to control the RNG. Some suggestions I've seen include decreasing Flourish's CD to 30 seconds so you have more opportunities to force procs, or some alternative tools that could increase the rate at which you gain procs to some degree. Something to shorten the gap between high luck and low luck proc RNG.

    Outside of technical windows, Dancer slows down a lot and could use a bit more activity between those windows, though I've already brought up how the benchmark dance could actually be something added to create that extra bit of oomph, and if the proc generation point gets addressed, then that would also contribute to more active 'downtime' between technical windows (it's not really 'downtime' by definition, but you get what I'm trying to say).

    A lot of us would appreciate some more Esprit actions to give us a bit more decision-making with that resource. We will probably get a single target saber dance. It seems pretty inevitable at this point, but something else to spend Esprit on that has a bit of a different use to make you have to decide when to use that would be really nice. Also, I'd love to see Confuse get added to something for dungeon trash. Yeah, it doesn't actually add anything either, but it's nice thematically since that was Dancer's original go-to status effect and would be a cool form of utility for trash enemies. As long as it's attached to something that has an actual primary function, I think it'd be fine.

    Depending on the fight, Improvisation is either entirely useless or almost entirely useless. Let's kill it or change it.

    Some other small changes I'd include: A trait that increases Esprit generation when not in a party (for instance battles and MSQ content). Lower Flourish's acquisition down to level 54. There's an empty space at that level in Dancer's kit and Dancer's kinda bland when synched. This won't fix all synched content but it would make a chunk more of content a little more entertaining when doing roulettes and whatnot

    All-in-all, Dancer's really great right now and doesn't need any dramatic changes, but there are plenty of nooks and crannies in its kit that could benefit from a bit more depth getting added or QoL improvements. I don't think increasing the step count on standard or technical do anything though. It's not really addressing any issues with the kit (big or small) and it could actually be damaging to the current rotation. If you're using your GCD on time, your standard steps will come off cooldown exactly as you finish other GCD actions, which is a small but nice little area of mastery that we dancers get to experience, but if there are extra steps to standard and technical step, that would slightly offset that very clean synchronization and take away that bit of mastery.
    (3)
    Last edited by ty_taurus; 07-21-2021 at 09:39 AM.

  4. #4
    Player
    Burningskull's Avatar
    Join Date
    Jun 2014
    Posts
    1,352
    Character
    Markov Dracul
    World
    Gilgamesh
    Main Class
    Dancer Lv 100
    Quote Originally Posted by ty_taurus View Post
    I disagree. I think Dancer is in a great spot, but it also needs a bit of spice to give it a smidge more depth. We have the technical step phase, which is mostly great. Only real area that needs a dash of QoL improvement if when you generate so much Esprit that you lose Flourish procs. Just a little something to resolve that issue would be fantastic.
    This could easily be handled by give a trait, or preferably just make Saber Dance do it by default, where when you use Saber Dance it refreshes any procs you currently have up for your weapon skills.

    Quote Originally Posted by ty_taurus View Post
    Proc generation is pretty agreed upon that it would greatly benefit from a bit more ways to control the RNG. Some suggestions I've seen include decreasing Flourish's CD to 30 seconds so you have more opportunities to force procs, or some alternative tools that could increase the rate at which you gain procs to some degree. Something to shorten the gap between high luck and low luck proc RNG.
    Or they could just go the MCH route and remove RNG altogether. No job should ever really have to depend on RNG to be good or playable imo.

    Quote Originally Posted by ty_taurus View Post
    Outside of technical windows, Dancer slows down a lot and could use a bit more activity between those windows, though I've already brought up how the benchmark dance could actually be something added to create that extra bit of oomph, and if the proc generation point gets addressed, then that would also contribute to more active 'downtime' between technical windows (it's not really 'downtime' by definition, but you get what I'm trying to say).

    A lot of us would appreciate some more Esprit actions to give us a bit more decision-making with that resource. We will probably get a single target saber dance. It seems pretty inevitable at this point, but something else to spend Esprit on that has a bit of a different use to make you have to decide when to use that would be really nice. Also, I'd love to see Confuse get added to something for dungeon trash. Yeah, it doesn't actually add anything either, but it's nice thematically since that was Dancer's original go-to status effect and would be a cool form of utility for trash enemies. As long as it's attached to something that has an actual primary function, I think it'd be fine.
    I'm actually fine with just Saber Dance. Matter of fact I don't want them to give a single target version of it like I'm sure they will. Just make Saber Dance do full damage to a single target then divide that damage among all the ones hit. I personally think, if they keep the RNG aspect of dancer, that Saber Dance should have a 50% chance of procing a phoenix feather, basically and upgraded fan dance move that you can store for later for people that do that.

    Quote Originally Posted by ty_taurus View Post
    Depending on the fight, Improvisation is either entirely useless or almost entirely useless. Let's kill it or change it.
    Improv really just needs to not need other players. You'd probably see a lot more DNCs use it during downtime like SAMs do with Meditation. The fact you can't always get all 8 party members to stand together really hurts it.

    Quote Originally Posted by ty_taurus View Post
    Some other small changes I'd include: A trait that increases Esprit generation when not in a party (for instance battles and MSQ content). Lower Flourish's acquisition down to level 54. There's an empty space at that level in Dancer's kit and Dancer's kinda bland when synched. This won't fix all synched content but it would make a chunk more of content a little more entertaining when doing roulettes and whatnot
    I think the only thing DNC really needs to learn earlier is Closed Position.

    Quote Originally Posted by ty_taurus View Post
    All-in-all, Dancer's really great right now and doesn't need any dramatic changes, but there are plenty of nooks and crannies in its kit that could benefit from a bit more depth getting added or QoL improvements. I don't think increasing the step count on standard or technical do anything though. It's not really addressing any issues with the kit (big or small) and it could actually be damaging to the current rotation. If you're using your GCD on time, your standard steps will come off cooldown exactly as you finish other GCD actions, which is a small but nice little area of mastery that we dancers get to experience, but if there are extra steps to standard and technical step, that would slightly offset that very clean synchronization and take away that bit of mastery.
    (0)