To this day it boggles my mind that SE have this glorious job system coupled with itemisation that is mostly role rather than job centric. Yet they don't embrace or abuse this in the slightest.

A badly handled balance patch in WoW could sideline thousands of hours of effort put into gear, reputation and even clout within the opposing faction.

In FFXIV, this simply means that you might want to give your favoured job a pass for a bit in Savage and Ultimate.

Now that they are at least claiming to be switching to a dynamic of 2 pure + 2 barrier healers, there has never been a better time to go full yolo with a healer from each side of the coin and try to experiment. Take some chances and see what sticks. The initial period when it's just dungeons, quests and a couple of EX primals is the most forgiving period of an expansion and they would have to truly scupper a job for it to be unviable in trivial content like this. We don't even need a DPS rotation in all honesty (although something as simple as an auto combo would help at least give the illusion of something more interesting, as well as rewarding consecutive GCD usage). Let us dump our GCDs into buffs. Give us back our debuffs. Give us anything to do that isn't smashing that single glare key endlessly at almost all stages of content.

Unfortunately this would require some effort to actually be put into healers so uh, NM =/