Responses like the ones in this thread almost me want to quit before Endwalker.

Why don't we just remove trashes, period? After all only bosses matter, and the game's combat is way too static and lacking depth without enemy/boss mechanics because you do the exact same things in every fight otherwise.

Let's remove monsters from the overworld unless they're quest spawns, hunts and fates. No one likes them because they're too much weaker than bosses. All 4~24 man dungeon should consist of boss arenas with tiny paths connecting them but no enemies.
No time for trash, no time to look for chests, no time to read notes, gotta hurry up and cross these pesky duties off my checklist asap so I can log off and do something else. I enjoy the pve content I swear.