Yeah people hate trash. They took trash out of Savage Alexander raids entirely. I'd much prefer a Binding Coil Turn 1 style depth exploration with bosses laid out across a map with their own arenas...

You can blame Turn 10 of Binding Coil(Turn 1 Final Coil). It this turn they incidentally made it possible for Ninja or DRG to skip the entirety of the trash segment, and so a lot of people would skip that trash segment entirely. And basically, SE doesn't want to make challenging trash, because no matter how challenging they made trash it'd always have to be weaker than the boss anyway, and you wouldn't get rewards from it. No rewards means players don't want it. I guess some people were complaining as early as Turn 3 of Binding Coil, since it had no rewards as well, but it was mandatory.

They also used to have waiting lobbies in between boss floors in Coil and Alexander, but eventually decided that those weren't being utilized very much for rest breaks or anything, so they did away with them too. They were really small, like the lobbies between the Deep Dungeon floorsets. Not much to see, but they did add a little more space and flavor and made the raids feel larger to me.


It's one of the game's weaknesses, but it's still around in the 24 man raids and the 100 man instances like Eureka/Bozja style places. Baldesion Arsenal/Delbrum Reginae etc. They are still trying to implement it. It's just not going to be in the main line raid events, probably ever again.