Quote Originally Posted by Kabooa View Post
There's a few reasons to think it might be better this time around, but far too much history to point at that will show, at least, a rough beginning.

Each healer having its own variant of Cleric Stance returned would be good, IMO.

Give White Mage Seraph Strike.

Have Dissipation eat the current Faerie to give a bonus based on which one was eaten, while summoning the other. So you'd spend, say, 30s of Empowered Healing with 30s of Empowered Damage. Utilize both yours and the current Faerie's abilities, delay moving into the next phase if you need to, and work this in a tight 30 second loop.

And uh..something for Astro. Don't really got a good off-the-cuff suggestions for this one.
To be honest, single skills to get increased offensive capacity won't really do much. It'll just add one more button to the current monotomy we have. It's something, but not anything which could be considered interesting to play.

What the healers need is a proper system for dealing damage or support, as well as for healing. Not just a jumble of random oGCDs, but things that synergize with each other so that you'd want to use each skill in certain ways and in certain orders outside of just hitting them based on what's not on CD.
Quote Originally Posted by Shurrikhan View Post
...I'm talking about the design of a given buff in a job toolkit, comparing the possibilities of other forms of utility against straight effective damage buffs like Brotherhood or Chain Stratagem...

I never said healers do only 5% of the raid's damage.

??????
Sorry, looks like I misread your post.