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  1. #1
    Player
    Aurida's Avatar
    Join Date
    Mar 2019
    Posts
    238
    Character
    Maribelle Morunaude
    World
    Faerie
    Main Class
    Paladin Lv 90

    Time for a roulette overhaul

    My suggestion is simple and comes in three parts.

    1) A scaling item level requirement that updates to match the highest level duty within that roulette that you have completed.

    If you've completed World of Darkness, then alliance raid roulette updates to now require that all of your gear slots be filled with gear, all of which are at the minimum item level for that duty (to wit: i90) and will not let you queue if any of your gear slots are unfilled or beneath item level 90. If you've completed Dun Scaith, then the requirement rises to i235, unless you're queuing for the roulette on a job beneath level 60, in which case it obviously reverts to iLv 90.

    This same restriction applies to other roulettes, including leveling and normal raids, to prevent 'cheesing' into lower level duties by removing equipment, or actively griefing (i.e., it's currently possible to queue into Shadowbringers leveling dungeons with a level 1 weapon equipped)

    2) Allow the creation of 'blocks' on the content of roulettes.

    Every player character now has a limited ability to single out dungeons in the Duty Finder that they will never randomly receive, but only specifically when they solo queue, allowing them to specifically choose content which they will never be put into. The changing of these allotted duties should be limited to the weekly lockout, preventing people from simply curating their lists in between roulettes to circumvent the limited number available.

    Ideally players should receive one 'block' at level 50, and another one for every 2500 achievement points they amass, giving purpose to the system.

    Additionally, these 'blocked' duties should have no influence whatsoever on what you can receive from Mentor roulette, as the purpose of mentor roulette (and, indeed, all roulettes) is to fill queues.

    There's a variety of ways to utilize these blocks, ranging from specifically avoiding level 50 content like LotA and Syrcus tower, pre-determining the destination of your main scenario roulette (thereby reducing or removing people that instantly leave upon the start of Castrum Meridanium) or for other reasons like specific, targeted aversions to certain pieces of content (motion sickness or psychological triggers in certain raids) but the freedom with which to use them is mostly left to the player.

    3) A total revamp of Frontline roulette to a more generic 'PvP roulette.' Solo queue only, switches every 8 hours instead of 24 between 8v8 Feast, Rival Wings, and 8v8v8 versions of all existing Frontlines modes. The current, existing 24v24v24 frontlines are nixed entirely.

    I don't really have a good reason for this one. I just think it would be funny.

    In conclusion I'm all in favor of a system that gives more power to the individual player to curate their own experience, and I'm sure we all have a laundry list of duties we'd rather not be queued into for one reason or another. Thoughts?
    (2)

  2. #2
    Player
    Vyrerus's Avatar
    Join Date
    May 2014
    Location
    The Interdimensional Rift
    Posts
    3,586
    Character
    Vicious Zvahl
    World
    Excalibur
    Main Class
    Machinist Lv 100
    Quote Originally Posted by Aurida View Post
    My suggestion is simple
    Maribelle's suggestion was, in fact, not simple.

    That aside, it would be nice if they implemented the gear check. They already have a durability check for gear, so that one shouldn't be hard to implement. Force people to keep low level gear if they want a low level queue, perhaps making them buy more retainers lol. I assume they can't have the roulette raise its minimum ilvl required in a dynamic way like right after duty completion, as it usually takes a patch to raise it for expert and such.

    Beyond that the duty block list circumvents the entire point of roulettes. Not a good idea at all.

    And the PVP one... no comment. I really don't care what they do to PVP.
    (3)

  3. #3
    Player
    Aurida's Avatar
    Join Date
    Mar 2019
    Posts
    238
    Character
    Maribelle Morunaude
    World
    Faerie
    Main Class
    Paladin Lv 90
    Quote Originally Posted by Vyrerus View Post
    Force people to keep low level gear if they want a low level queue (...)
    Well half the point would be that they would not be able to do this. If you've completed a raid for which the minimum item level is 235, then you should have to have all i235 gear equipped moving forward to use that roulette.

    I can see how this *might* potentially cause issues with people with regard to hitting a level that's a multiple of 10, but it's not as if that would ever cause you to be unable to run a roulette on your better-geared jobs to accumulate tomestones, and the demand might create a secondary market for the previous crafted level cap gear of past expansions plus the level x1 gear of current ones, so I personally don't see it as a big problem.
    (1)
    Last edited by Aurida; 07-14-2021 at 05:38 PM.

  4. #4
    Player
    Vyrerus's Avatar
    Join Date
    May 2014
    Location
    The Interdimensional Rift
    Posts
    3,586
    Character
    Vicious Zvahl
    World
    Excalibur
    Main Class
    Machinist Lv 100
    Quote Originally Posted by Aurida View Post
    Well half the point
    Hence the, "I assume they can't have the roulette raise its minimum ilvl required in a dynamic way like right after duty completion, as it usually takes a patch to raise it for expert and such."

    For roulettes with an item level restriction, it's the minimum ilvl required for the highest instance in the roulette. That's what you want, but you're also asking for a dynamic change so that players aren't locked out of Alliance Roulette for a large portion of their play time (though you inadvertantly locked them out of doing alliance roulette on lower level jobs). What I'm saying is that it is likely not feasible, as they would have implemented it by now if it were.
    (1)

    (Signature portrait by Amaipetisu)

    "I thought that my invincible power would hold the world captive, leaving me in a freedom undisturbed. Thus night and day I worked at the chain with huge fires and cruel hard strokes. When at last the work was done and the links were complete and unbreakable, I found that it held me in its grip." - Rabindranath Tagore

  5. #5
    Player
    ItMe's Avatar
    Join Date
    Jun 2020
    Location
    Lumsa Lomsa
    Posts
    4,178
    Character
    Iiiiiiiiiiit's Meeeee
    World
    Sargatanas
    Main Class
    Arcanist Lv 90
    Quote Originally Posted by Aurida View Post
    1) A scaling item level requirement that updates to match the highest level duty within that roulette that you have completed.

    If you've completed World of Darkness, then alliance raid roulette updates to now require that all of your gear slots be filled with gear, all of which are at the minimum item level for that duty (to wit: i90) and will not let you queue if any of your gear slots are unfilled or beneath item level 90. If you've completed Dun Scaith, then the requirement rises to i235, unless you're queuing for the roulette on a job beneath level 60, in which case it obviously reverts to iLv 90.

    This same restriction applies to other roulettes, including leveling and normal raids, to prevent 'cheesing' into lower level duties by removing equipment, or actively griefing (i.e., it's currently possible to queue into Shadowbringers leveling dungeons with a level 1 weapon equipped)
    Wait... wouldn't that stop people from using the roulette to level?
    "Oh, you wanna get exp for your level 53 Monk? Sorry, you have all raids unlocked and that class can't queue into Yorha so no can do."



    Quote Originally Posted by Aurida View Post
    3) A total revamp of Frontline roulette to a more generic 'PvP roulette.' Solo queue only, [...]
    Solo only?
    No thanks, PVP is a big group activity in my FC and I would be sad if we suddenly couldn't que together.
    (3)

  6. #6
    Player
    Aurida's Avatar
    Join Date
    Mar 2019
    Posts
    238
    Character
    Maribelle Morunaude
    World
    Faerie
    Main Class
    Paladin Lv 90
    Quote Originally Posted by ItMe View Post
    Wait... wouldn't that stop people from using the roulette to level?
    "Oh+ you wanna get exp for your level 53 Monk? (...)
    No, you'd just need the appropriate item level equipped for a level 53 character, so you'd need i105 gear or better in every slot for leveling roulette (the minimum item level for Sohm Al, the class's highest available dungeon) and i90 for alliance raid roulette (for World of Darkness, the class's highest available raid).

    Once you hit level 55 and therefore gain access to the Aery, the item level requirement rises to i110, and so on and so forth through the leveling process. This doesn't actually prevent you from using the roulettes unless you, say, hit level 60 on said Monk off your leveling roulette for the day and experience the requirement for alliance raids jumping to i235 without you having had a full set of Striking gear ready to go, so the downside there is that you would need to run on a different job or do different content to accumulate tomestones for said gear.
    (1)

  7. #7
    Player
    ItMe's Avatar
    Join Date
    Jun 2020
    Location
    Lumsa Lomsa
    Posts
    4,178
    Character
    Iiiiiiiiiiit's Meeeee
    World
    Sargatanas
    Main Class
    Arcanist Lv 90
    Quote Originally Posted by Aurida View Post
    No, you'd just need [...]
    Ah, I see.
    Thanks for clarifying.
    (0)

  8. #8
    Player
    Seera1024's Avatar
    Join Date
    Apr 2020
    Posts
    406
    Character
    Chymea Sum
    World
    Siren
    Main Class
    Black Mage Lv 100
    So I'm leveling an alt, or a new player leveling their first character.

    I get fully geared at the end of an expansion while going through the post expansion story.

    Getting gear piecemeal through story and class quests. Open a dungeon with that requires an iLvl that I've currently unlocked, but some of my items are below and some are above.

    Now I'm suddenly locked out of leveling roulette because my gear suddenly isn't the min-iLvl for the dungeon that I just ran.

    I wouldn't be opposed to it saying you need to be within an acceptable range on your gear - like maybe no more than 100 below. Something that would be where the average player leveling their character would be there but it would prevent the trolls from waltzing in with a level 1 weapon.

    So you could cheese down to World of Darkness if you've just unlocked Void Ark.
    (1)

  9. #9
    Player
    Tint's Avatar
    Join Date
    Aug 2013
    Location
    In the right-hand attic
    Posts
    4,325
    Character
    Karuru Karu
    World
    Shiva
    Main Class
    Fisher Lv 100
    I really don't like suggestions 2 and 3. Blocking content from the roulette makes no sense to me, especially when everyone will block the same stuff wich is universally disliked and especially Caastrum Meridianum because everyone only wants to get into the Praetorium...

    And Suggestion 3 contradicts suggestion 2. Changing the type of content every 8 hours? But I am only interested in frontlines, I don't want to play Feast. But now I have to play on a schedule when I want to enter the type of content I am interested in? Why am I able to block content in suggestion 2 but get content shoveled into my roulette in suggestion 3 wich I don't like?

    ------------

    Additionally I have another concern with the roulettes in general, especially the trial roulette. The game gets more and more content and there are so many 8 person dutys that it is getting really difficult to get older content from HW and SB filled. Especially when the content is not part of the MSQ and not everyone has it even unlocked. It's nearly impossible to get Seiryu to pop or farming Yojinbo for the barding and TT card.
    Plus the rewards from the 50/60/70 and 80 dungeon roulettes are kind of lackluster and not many people are doing thse roulettes in the first place.

    There is just too much content in the roulettes and everyone who queues into a trial needs 7 other people from the roulette. Where should all the people come from?

    That is the problem wich needs fixing when I think about "roueltte overhaul". These rouelttes were designed in ARR, when we only had a handfull of different content.
    (1)
    It’s a good thing not to answer your enemies. I scarcely ever do. Perhaps Emily is more like me than I am like myself. Perhaps she would rather not answer her friends, even. She keeps it all in her heart.

  10. #10
    Player
    TaleraRistain's Avatar
    Join Date
    Jun 2015
    Posts
    5,429
    Character
    Thalia Beckford
    World
    Jenova
    Main Class
    Gunbreaker Lv 100
    Letting people lock themselves out of things they don't want to do means a tougher time for new folks to get through that content. Roulettes aren't there for the vets. Roulettes keep that content alive so up and comers can get through it in a game with mandatory forced grouping in its required main storyline. Yeah, they can still bounce, but at least there is a penalty for doing so.

    And there is going to be a certain amount of CT in Alliance roulette since you can't get to Heavensward as a new player without it. I just ran into that on an alt. Though the past few weeks for me, CT has been a distant fairy tale and it's Bunker/Factory/Orbonne ad nauseum.
    (1)

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