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  1. #41
    Player
    Ayuhra's Avatar
    Join Date
    Apr 2015
    Location
    Palace of the Dead
    Posts
    1,483
    Character
    Ayuh'ra Bajhiri
    World
    Mateus
    Main Class
    Dancer Lv 90
    Quote Originally Posted by Erinellza View Post
    I'm a Dancer main, no, you don't have to stare at your hotbars. The procs float right next to your character, and when Feathers and Esprit are full you can hear sound effects.
    I largely was referring to staring at hot bars to dance since dance steps don't float with the proc text on screen and the colors that surround your character indicate the step you just did not the one you need to do next.

    Then again I literally just pulled my sub because I was feeling annoyed at how bad I am at this game so what do I know? (Very little)
    (0)

  2. #42
    Player
    Ilenya's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    1,508
    Character
    Aurora Vlondett
    World
    Balmung
    Main Class
    Arcanist Lv 100
    Quote Originally Posted by Ayuhra View Post
    I largely was referring to staring at hot bars to dance since dance steps don't float with the proc text on screen and the colors that surround your character indicate the step you just did not the one you need to do next.

    Then again I literally just pulled my sub because I was feeling annoyed at how bad I am at this game so what do I know? (Very little)
    It's on the UI thing, though? As long as you know which color is which dance, you can do them without looking at your hotbar at all.
    (0)

  3. #43
    Player
    Ultaniku's Avatar
    Join Date
    Jan 2014
    Location
    Gridania
    Posts
    418
    Character
    Jojo Ryder
    World
    Famfrit
    Main Class
    Warrior Lv 97
    Okay, I’ve thought about it. I’ve mained scholar since since scholar was put into the game. I liked the complexity of maintaining my dots and dps while also still being able to heal efficiently. I miss that, I know they wanted all healers more or less in line with one another but I liked being the healer who had all the dots. Oh and also can Shadow Flare replace Art of War and be a targeted aoe like gravity.
    (1)

  4. #44
    Player
    Vahlnir's Avatar
    Join Date
    Dec 2013
    Location
    Tent In the Middle of Nowhere
    Posts
    9,647
    Character
    Elan Centauri
    World
    Diabolos
    Main Class
    Gunbreaker Lv 100
    Some better sounds for GNB. They were good initially, and while I don't mind them now...I know they could be better. If the Benchmark is anything to go by I might be getting my wish. That Rough Divide had a pretty slick metal sound at the end, which it currently lacks. It also looked a bit more flashy. I wouldn't mind more of that either. But yeah, listening a bit closer there's some new sounds present for the standard combo. Really, really hope this isn't just for show. Don't play with my heart like that, SE!
    (2)
    Last edited by Vahlnir; 07-11-2021 at 03:10 AM.

  5. #45
    Player
    Dragonblanco's Avatar
    Join Date
    Jun 2021
    Posts
    133
    Character
    Dragon Blanco
    World
    Exodus
    Main Class
    Astrologian Lv 80
    Quote Originally Posted by GrimGale View Post
    The point is, healers (mostly WHM and SCH) spend long stretches of time spamming their single target damage spell. The new healing tools they were given in SHB, when needed at all, actually free them to cast even more damage spells. The devs didn't design a game that requires constant triage and sustain healing, as the damage to the party comes in seldom and predictable bursts. AoE healing blankets the whole raid and enough potency as to not usually be needed anymore after each unavoidable AoE.

    So healers often find themselves with little to do afterwards.

    It doesn't matter that "dps" isn't required for progression. Healing in this game is a situational need. Overhealing has no benefit whartoever. Damage is always useful. Does that mean healers should not heal and focus on dps? Absolutely not, but if they do the opposite, they will often sit idly for long stretches of time.

    It doesn't matter that some healers tunelvision and don't heal the party. Some DPS also don't make effective use of their tools, would the solution then be to cut each DPS job skill kit to three buttons? They wouldn't possibly mess up then!

    WHM and SCH, and at a lesser degree AST, who has the card system to fill healing downtime, either need more interesting tools to fill their downtime, or see the healing requirements go up so they can use their healing kits most of the time. As it is, its about 70% damage and 30% healing in most content. (E12s being a notable exception)
    I completely disagree but it would be interesting to see how things go. A lot of my groups, especially at 80, have tanks that take damage quickly enough that I'm left healing a decent amount. In raids, I'm usually left not only healing my own group but people in other groups as well because their healers aren't paying attention. Then add in the amount of rezzes in those raids for the same reason I'm mentioning. Heck, I've been trying to complete Hades (Ex) but people can't help but screw up mechanics and die.

    I'll grant you, in normal dungeons it's a bit slower sometimes depending on your tank. Paladin needs more heals than anyone else. DRK and GNB often can go with little to no heals. And Warriors are random, but good ones need very little heals through their rotation. So then it just comes from dps not being stupid.

    But in harder content, I've yet to see where a healer has time to just sit on their butt and not heal like people are saying....
    (0)

  6. #46
    Player
    zcrash970's Avatar
    Join Date
    Sep 2013
    Location
    Limsa Lominsa
    Posts
    552
    Character
    Quinton Lightblaze
    World
    Behemoth
    Main Class
    Arcanist Lv 90
    Quote Originally Posted by Erinellza View Post
    Dancer: Rework Improvisation, it's too situational and extremely underwhelming for a lvl 80 skill.

    Red Mage: Give me a way to restore MP (besides Lucid Dreaming). Too many times I run out of MP because half of my alliance dies to every mechanic and I have to Verraise 24/7.
    Honestly I have no idea why they haven't done that for RDM yet. Just make the melee combo give mp or verholy/flare/scorch
    (3)
    Last edited by zcrash970; 07-11-2021 at 11:29 AM.
    I'm just some guy...

  7. #47
    Player
    CatStarPrime's Avatar
    Join Date
    Jan 2017
    Posts
    237
    Character
    Nova Wildstar
    World
    Faerie
    Main Class
    Arcanist Lv 94
    I... I know it'll never happen, but, I want to be a Ranged Physical DPS that has zero utility role. I just want to shoot things. Over. And over. And over. Fancy shots, trick shots, over the shoulder blindfolded, but nuthin' but shoot shoot shoot. An Archer who never becomes a Bard. A Ranger. A Shootist. Mobile. Run shoot run shoot run shoot backflip shoot double somersault with a twist Manderville Smile shoot shoot...
    (1)

  8. #48
    Player
    Budew's Avatar
    Join Date
    Jan 2021
    Location
    The Goblet
    Posts
    14
    Character
    Budew Hands
    World
    Gilgamesh
    Main Class
    Bard Lv 100
    Quote Originally Posted by CatStarPrime View Post
    I... I know it'll never happen, but, I want to be a Ranged Physical DPS that has zero utility role. I just want to shoot things. Over. And over. And over. Fancy shots, trick shots, over the shoulder blindfolded, but nuthin' but shoot shoot shoot. An Archer who never becomes a Bard. A Ranger. A Shootist. Mobile. Run shoot run shoot run shoot backflip shoot double somersault with a twist Manderville Smile shoot shoot...
    That's MCH.

    On topic, MCH is my main and I hope to see they add more complexity to the role. BLM is a great example of a class with a simple rotation but is complex due to movement, etc. I would like to see MCH also have more depth/complexity to it... maybe not to the extent of BLM so that it doesn't turn people off but enough so that it isn't a complete snooze fest in 10+ minute fights.
    (2)

  9. #49
    Player
    GrimGale's Avatar
    Join Date
    Sep 2013
    Posts
    1,112
    Character
    Grim Gaelasch
    World
    Moogle
    Main Class
    Scholar Lv 100
    Quote Originally Posted by Dragonblanco View Post
    I completely disagree but it would be interesting to see how things go. A lot of my groups, especially at 80, have tanks that take damage quickly enough that I'm left healing a decent amount. In raids, I'm usually left not only healing my own group but people in other groups as well because their healers aren't paying attention. Then add in the amount of rezzes in those raids for the same reason I'm mentioning. Heck, I've been trying to complete Hades (Ex) but people can't help but screw up mechanics and die.

    I'll grant you, in normal dungeons it's a bit slower sometimes depending on your tank. Paladin needs more heals than anyone else. DRK and GNB often can go with little to no heals. And Warriors are random, but good ones need very little heals through their rotation. So then it just comes from dps not being stupid.

    But in harder content, I've yet to see where a healer has time to just sit on their butt and not heal like people are saying....
    There are several parsers. Pick the lowest performing dps for different encounters and you will see. Even in supposedly high healing demand encounters the amount of gcds devoted to dps is quite high.

    The use of parsers is sanother topic in itself, but as a database to document how healers play their job and how and how much healers use their abilities, it's quite useful.
    (0)

  10. #50
    Player
    Dragonblanco's Avatar
    Join Date
    Jun 2021
    Posts
    133
    Character
    Dragon Blanco
    World
    Exodus
    Main Class
    Astrologian Lv 80
    I know I'm Astrologian as my main. The changes I'd look at making with it essentially would be to have Synastry last longer than just the 20 seconds. Let it last like Huton does on Ninja or just make it a more permanent buff that you can toggle. This becomes even more important if they are taking barriers away from AST, as it would be the way to make it more unique. I don't care if they nerf it from 40% to like 25% or something, but make it so whenever I'm healing anyone, it can always at least heal a percentage to the tank. Beyond that, I do kind of like suggestions made about something like adding a Slow effect on Gravity or adding a Stun or something to Earthly Star.

    I've also been starting to level ninja a bit. It's been fun and I haven't spotted any big issues, but I would like to rework Doton. As it stands, it drops directly under the Ninja with it being direct circle or w/e. So when you have a bunch of mobs on the tank, you practically have to stand on top of the mob/boss for it to have the area it rightfully should. I'd like to see it address that so it can drop slight in front of the Ninja onto mobs instead, or even let it become something where it can be dropped on a target instead of directly where you're standing. Oh, and let Hide stay in effect on bosses. I mean, ffs, no reason to automatically dispel it when groups pull. Let us have that and hit with Trick Attack. Lastly, as an "oh crap" moment for surviving and all, let us have an ability with a very long cooldown that will allow us to Hide to escape combat. I mean, Ninja do it all the time, right? Throw down smoke bomb and escape? Why can't we have it?
    (1)

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