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  1. #171
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,858
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Quote Originally Posted by Warlyx View Post
    maybe a skill that makes melee chain free of cast (0 black white mana cost) perfect for openers or a skill that instantly gives 50+ x/y mana?
    Let's spend all these buttons to make mechanic X.

    Then let's spend another button to fully un-make mechanic X even though we already have other buttons specifically to do what this extra button is meant to do while remaining involved and cohesive with the buttons spent on mechanic X.

    ???

    If it's so awful to open as RDM in the way it has for two expansions... mightn't we just raise the resting gauge level, lower the melee chain cost (thereby making melee at least a bit less of a trivial tag-along to the sword-wielding caster), or have Embolden double gauge generation, etc.? Why spend a button solely to make Manification, Acceleration, and the like redundant?
    (1)

  2. #172
    Player
    Shirolumi's Avatar
    Join Date
    Oct 2016
    Location
    Ul'dah
    Posts
    154
    Character
    Nova Phantom
    World
    Cerberus
    Main Class
    Gunbreaker Lv 90
    Quote Originally Posted by Shurrikhan View Post
    Let's spend all these buttons to make mechanic X.

    Then let's spend another button to fully un-make mechanic X even though we already have other buttons specifically to do what this extra button is meant to do while remaining involved and cohesive with the buttons spent on mechanic X.

    ???

    If it's so awful to open as RDM in the way it has for two expansions... mightn't we just raise the resting gauge level, lower the melee chain cost (thereby making melee at least a bit less of a trivial tag-along to the sword-wielding caster), or have Embolden double gauge generation, etc.? Why spend a button solely to make Manification, Acceleration, and the like redundant?
    ?

    There would obviouly be a really long cd for this. This is like complaining GNB has bloodfest. Why get 2 cartridges for free when you generate one during regular melee combo. Or perfect balance on old monk.

    This would be good for openers and it doesn’t really invalidate the uses for the other skills you mentioned. Or am I missing something here?
    (1)

  3. #173
    Player
    Rongway's Avatar
    Join Date
    Aug 2013
    Posts
    4,167
    Character
    Cyrillo Rongway
    World
    Hyperion
    Main Class
    Black Mage Lv 100
    Quote Originally Posted by Shirolumi View Post
    ?

    There would obviouly be a really long cd for this. This is like complaining GNB has bloodfest. Why get 2 cartridges for free when you generate one during regular melee combo. Or perfect balance on old monk.

    This would be good for openers and it doesn’t really invalidate the uses for the other skills you mentioned. Or am I missing something here?
    My major concern with a "use melee combo for free" button is that our opener is already weave-saturated. There are no open windows until after E.Zwerchhau or E.Redoublement, neither of which is a good time for a free melee combo button. The earliest it could be used with the current opener is after Scorch, by which time party buffs have fallen off or are falling off.

    If we refactored the opener so that the free melee combo button came near the beginning, it would then push the second melee combo from Manafying later, further out of the party burst window. In either case, one of the two melee combos in the opener would be out of the party burst.

    Whether this would be worth it or not would depend on how a 28|07 gain from a free melee combo affects how mana lines up with later Manafication availability compared to the rotation without it. If we could still use Manafication immediately on availability, this might be fine. If we would have to delay Manafication to accommodate a mana deficiency, and thus not actually gain an extra combo through the use of the free combo button, it would probably not.
    (2)
    Last edited by Rongway; 07-08-2021 at 10:43 AM.

  4. #174
    Player
    Shirolumi's Avatar
    Join Date
    Oct 2016
    Location
    Ul'dah
    Posts
    154
    Character
    Nova Phantom
    World
    Cerberus
    Main Class
    Gunbreaker Lv 90
    Quote Originally Posted by Rongway View Post
    My major concern with a "use melee combo for free" button is that our opener is already weave-saturated. There are no open windows until after E.Zwerchhau or E.Redoublement, neither of which is a good time for a free melee combo button. The earliest it could be used with the current opener is after Scorch, by which time party buffs have fallen off or are falling off.

    If we refactored the opener so that the free melee combo button came near the beginning, it would then push the second melee combo from Manafying later, further out of the party burst window. In either case, one of the two melee combos in the opener would be out of the party burst.

    Whether this would be worth it or not would depend on how a 28|07gain from a free melee combo affects how mana lines up with later Manafication availability compared to the rotation without it. If we could still use Manafication immediately on availability, this might be fine. If we would have to delay Manafication to accommodate a mana deficiency, and thus not actually gain an extra combo through the use of the free combo button, it would probably not.
    Aah I see, well maybe there will be other skills that will affect mana in Endwalker, we'll see
    (0)

  5. #175
    Player
    Kalaam's Avatar
    Join Date
    Nov 2019
    Location
    Limsa-Lominsa
    Posts
    781
    Character
    Kalaam Nozalys
    World
    Phantom
    Main Class
    Red Mage Lv 90
    Could have a secondary ressource built up by melee combo, finishers, scorch, reprise and moulinet, used to weave a quick strike in melee range with an ephemereal crystal blade made from the crystal foci. Kind of like Alisaie's original sword. This is basically one of the Samurai's kenki spender, but well.
    (0)

  6. #176
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,858
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Quote Originally Posted by Shirolumi View Post
    This is like complaining GNB has bloodfest. Why get 2 cartridges for free when you generate one during regular melee combo. Or perfect balance on old monk.
    No, the idea given would be like a skill that removes cartridge requirements for the next 20 seconds but prevents you from using more than 4 cartridge spenders in that time when you already have Bloodfest, or instantly grants max Greased Lightning... when you already have Perfect Balance.

    You have Acceleration. You have Manafication. You do not need yet another ability, let alone one which would force delays on Acceleration and Manafication casts, just to manage what the others already manage.

    If the ramp-up is so crippling, then just deal with it in a way that does not require button bloat. Having Black/White Magic passively ramp up to 30/30 over time (and enter any instance and revive in any trial or raid already at 30/30), for instance, would already accomplish that.
    (1)

  7. #177
    Player
    Rongway's Avatar
    Join Date
    Aug 2013
    Posts
    4,167
    Character
    Cyrillo Rongway
    World
    Hyperion
    Main Class
    Black Mage Lv 100
    (0)
    Error 3102 Club, Order of the 52nd Hour

  8. #178
    Player
    Raikai's Avatar
    Join Date
    Jun 2017
    Posts
    3,388
    Character
    Arlo Nine-tails
    World
    Mateus
    Main Class
    Scholar Lv 90
    Quote Originally Posted by Rongway View Post
    Edit: NVM for some reason thought this was meant to be the BRD ability

    On topic, it looks like an ogcd?... maybe similar to fleche and contre sixte?
    (0)
    Last edited by Raikai; 07-10-2021 at 09:12 PM.

  9. #179
    Player
    GrimGale's Avatar
    Join Date
    Sep 2013
    Posts
    1,112
    Character
    Grim Gaelasch
    World
    Moogle
    Main Class
    Scholar Lv 100


    It's a single cast, doesn't seem part of a dual spell. Maybe it's an upgrade to Verthunder? Cast times doesn't seem to be consistent with gameplay, shown with Alphinaud casting an AoE healing spell in less than a second. I suppose showing the actual long casting times would disrupt the quick action pace of the trailer.
    (1)

  10. #180
    Player
    StriderShinryu's Avatar
    Join Date
    Sep 2015
    Location
    Coeurl
    Posts
    1,298
    Character
    Alexalea Snowsong
    World
    Coeurl
    Main Class
    Red Mage Lv 90
    Huh, I blinked and missed that since it just looked like our regular cast. Interesting.
    (0)

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