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  1. #24
    Player
    Rongway's Avatar
    Join Date
    Aug 2013
    Posts
    4,182
    Character
    Cyrillo Rongway
    World
    Hyperion
    Main Class
    Black Mage Lv 100
    Quote Originally Posted by Shirolumi View Post
    ?

    There would obviouly be a really long cd for this. This is like complaining GNB has bloodfest. Why get 2 cartridges for free when you generate one during regular melee combo. Or perfect balance on old monk.

    This would be good for openers and it doesn’t really invalidate the uses for the other skills you mentioned. Or am I missing something here?
    My major concern with a "use melee combo for free" button is that our opener is already weave-saturated. There are no open windows until after E.Zwerchhau or E.Redoublement, neither of which is a good time for a free melee combo button. The earliest it could be used with the current opener is after Scorch, by which time party buffs have fallen off or are falling off.

    If we refactored the opener so that the free melee combo button came near the beginning, it would then push the second melee combo from Manafying later, further out of the party burst window. In either case, one of the two melee combos in the opener would be out of the party burst.

    Whether this would be worth it or not would depend on how a 28|07 gain from a free melee combo affects how mana lines up with later Manafication availability compared to the rotation without it. If we could still use Manafication immediately on availability, this might be fine. If we would have to delay Manafication to accommodate a mana deficiency, and thus not actually gain an extra combo through the use of the free combo button, it would probably not.
    (2)
    Last edited by Rongway; 07-08-2021 at 10:43 AM.