Quote Originally Posted by GrimGale View Post
SCH and healers in general:

More things to do beyond one button spam. I don't mind being green dps but at least give us proper and interesting tools to fill healing downtime if you're going to make healing requirements so sparce.

This was issue was raised at the very beginning of shadowbringers. We saw our kits cut down in favor for more healing tools we don't actually need ti use.
Yeah, I kind of get curious about all that. I think developers intent vs player base really is completely far apart when it comes to healers. The main purpose healers had the dps skills they had was so quests could be completed. Sure, weave in dps rather than sitting there doing nothing, but I really don't think they ever intended there to be such a heavy push for healer DPS as people expect. I know everyone says it's "necessary" for harder content, which I can't say either way due to not experiencing it myself. That said, I have watched raids and all that I have participated in and those healers trying to get that dps going often end up letting a lot of people die. The dps loss from that death far surpasses anything the healer can do.

I ran into similar situations in other games where a lot of so-called elitists who went by theorycrafting swore by ABC, Always Be Casting. Yet me, who often watched mechanics and did pause casting, ended up getting Realm First and a lot more progression much faster than they did. The reason is as good as ABC is on paper, people don't factor in human error. That's a long discussion in itself.

And to reiterate an earlier point, you do know Yoshi P himself said in an interview that they don't expect healer dps, right? You can check it out at https://youtu.be/5la_nyC5BO0?t=287 from one of the streamers who had the interview a while back. The answer was :

First of all, we do not expect healers to contribute to DPS. However we know a lot of the cutting edge players enjoy this aspect about the job and that those progressing in the raids early on use it to help clear the fights. We decided to make it so that the idea was more approachable and less punishing so that if a player wants to try it, they aren't sacrificing all of their healing capabilities to do so like they were with the old Cleric Stance. We didn't like seeing healers doing entire dungeons in Cleric Stance, especially if they forget to switch back and heal!

That being said, I want you to really reinforce this with your viewers, I firmly believe it shouldn't be mandatory and we do NOT have the expectation of them to DPS."
I'm going to trust those words from the staff over the years to say that it's not required and people who push it and say it is just are going too hard on min/max and need to enjoy the game, learn mechanics, and pay attention.