In which case the majority of players in the game are greedy by definition? I mean, who doesn't want gil, currency, rare items, ect. I suppose that's a fair way of looking at it. This type of greed is different to a real life selfish hoarding of wealth though, given currency isn't limited, every player has the tools available to acquire that wealth and the wealthy are often willing to guide and help them. It's just that it's often thrown out as a negative quality against the wealthy players, while I feel the desire to acquire anything special, be it huge amounts of gil, accomplishments or rare items for personal satisfaction is quite natural in a MMO. Greed is viewed as a negative quality, but at the same time it would never work to just give everyone everything.
I agree with everything you said though. Bots are a major issue, perhaps the biggest issue nowadays. They've opened the floodgates and both made it accessible to build one to 80 fast and demonstrated they have no power over them. It's hard to know if they even can crack down on them. Teamcraft is also true, along with several discords, but Experts did prove there's still the potential for crafts that invite theorycraft and discussion.
For me personally, what I want is something worthwhile to do with crafting. I just liked that it took time in the past, yet was satisfying to reach your goals simply because it kept me occupied. Experts didn't scratch that itch, because spamming the same recipe hundreds, maybe thousands of times for a mediocre reward just wasn't fun or satisfying. At least leveling and max-gearing used to have a sort of journey to it, but nowadays I'm fully max pentamelded within the first 3 days of a new patch. After that it's just spam the same expert a thousand times or sell endgame gear for peanuts due to bots (yes, that is greed, but I'd be fine competing with regular players even at lowered prices as long as the time feels worth it, because all I'm looking for is something worthwhile to do with my geared crafter).
So I suppose the question should be. What could Enix do with crafting or how could they alter their current systems, that could keep crafters happily occupied long-term even at endgame? Interested to hear others thoughts.