Quote Originally Posted by KizuyaKatogami View Post
It would’ve been nice for them to have at least given us something else then if hildibrand was “stale.” Instead we lost out on both Hildibrand and Allied beast tribes and got nothing in return.
That’s a fair point, and I’m not really sure what “replaced” the development time. Like, assuming something along the lines of “the Hildy story takes 100 hours of total dev time”. What was done instead in that 100 hour block? Viera/Hrothgar? Ocean fishing? The Hyper-Mecha-Gundam-Z instance? The optimization/code overhauls to prepare for PS5? Work on cross-world/cross-data center?

There was a lot of new stuff that appeared in the expansion that obviously needed a significant amount of dev time because it was built from the ground up as opposed to a copy paste like Deep Dungeon. Unfortunately a lot of this new stuff was very behind the scenes and not necessarily content we players can “do”, so it does feel like there was less done.

Of course we also lost a ton of hours to devs setting up home offices due to COVID-19, so while we didn’t get any playable content out of that, the devs did put down a lot of infrastructure to allow for working outside the main office. Again, not playable content, but it is time spent to improve the behind the scenes work on the game.


I guess my point is, time spent working on the game isn’t necessarily equal to an amount of consumable content.