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  1. #11
    Player
    Raistlin's Avatar
    Join Date
    Mar 2011
    Location
    Palanthas
    Posts
    481
    Character
    Raistlin Majere
    World
    Ragnarok
    Main Class
    Thaumaturge Lv 90
    Quote Originally Posted by TheVedis View Post
    it has nothing to do with rmt but economy in general

    some servers have different prices on various items for a reasonm either due to lack of that item on the server because its not farmed or because of how much gil is floating around between active players

    if you remove the servers individuality you blend everything together and punish those servers in which prices would normaly be lower by forcing them to pay higher prices, and on servers where gil is more plentiful they will get cheaper prices


    each server needs to be able to stand on its own, the server itself needs to be able to farm its own items and not rely on other servers to do it for them



    also, with this idea, anyone can toss any item from server to server for free(1 gil sales anyone?) so it would then be abusable in that regard, and players werent meant to be able to move their gear/items etc etc from 1 server to another
    i dont think that u are correct, if u unite all AH, price will auto-adjust, i mean, u cant sell that thing so expensive coz from other server it is more cheaper, and cheaper resources will go faster than how it was on expensives servers.

    Dont forget that there are much more offer like u said, but too a big demand too.


    your last lines are wrong, toshi said that they plan to allow us to move from server to server. That mean you can go with all your items once a week or once a month to another server.. no sense to move items using AH if you can use migration.
    (0)

  2. #12
    Player

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    Mar 2011
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    Besaid
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    5,019
    Quote Originally Posted by Tigercub View Post
    Well, the upside would be that the economy might be less stagnant than it is right now. I mean, if you do an item search, most < 40 gear is not even available on my server. People just wing it in whatever they can find at low/mid levels. With more buyers, maybe things will sell faster and at least some people will bother with crafting and listing those items again.

    The downside is that people will be able to transfer wealth across servers. But I'm not sure this is really a downside. What is the net negative impact of people moving their own assets anyway?
    if stuff isnt available on any server now, why would it become available if all the wards were connected server to server? it wont, itl basicaly change nothing

    and to top it off, you then only see the top 20 prices between all servers and not just your own so itl be even harder to sell stuff in several areas

  3. #13
    Player
    Tigercub's Avatar
    Join Date
    Jul 2011
    Posts
    159
    Character
    Caterina Rose
    World
    Sargatanas
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by TheVedis View Post
    if stuff isnt available on any server now, why would it become available if all the wards were connected server to server? it wont, itl basicaly change nothing

    and to top it off, you then only see the top 20 prices between all servers and not just your own so itl be even harder to sell stuff in several areas
    Well the idea is that a bigger pool of people would buy stuff at a faster rate, which would encourage crafters to list items that before weren't selling very fast. If 1% of 1000 people want a particular item each week, then maybe 10 will sell in a week. It's too slow for a crafter to thrive on so they don't bother even listing the item. Most of those 10 people don't get the item they are looking for. If 1% of 10,000 people want a particular item each week, then you have 100 selling in a week. That's a much more interesting number. It's potentially somebody's paycheck.

    A lot of crafters, for convenience sake alone, like to play the market with only a handful of specific items at any given time. If they make a bunch of a single item that moves slowly, they've made a long profit queue for themselves, so items like this don't get made at all and therefore none are sold, despite the fact that there is some demand. If it moves just that much faster, someone will fill the niche and the ball starts rolling again.

    Overall I think cross server markets would go a long way in bringing some life back into the economy. As for the negative effects of doing something like this, I have a nagging feeling that I'm missing something potentially pretty bad, but I don't quite know what.
    (0)
    Last edited by Tigercub; 02-21-2012 at 03:35 AM.

  4. #14
    Player
    Jinko's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    5,656
    Character
    Jinko Jinko
    World
    Moogle
    Main Class
    Arcanist Lv 80
    Quote Originally Posted by TheVedis View Post
    it has nothing to do with rmt but economy in general

    some servers have different prices on various items for a reasonm either due to lack of that item on the server because its not farmed or because of how much gil is floating around between active players

    if you remove the servers individuality you blend everything together and punish those servers in which prices would normaly be lower by forcing them to pay higher prices, and on servers where gil is more plentiful they will get cheaper prices


    each server needs to be able to stand on its own, the server itself needs to be able to farm its own items and not rely on other servers to do it for them



    also, with this idea, anyone can toss any item from server to server for free(1 gil sales anyone?) so it would then be abusable in that regard, and players werent meant to be able to move their gear/items etc etc from 1 server to another
    To be honest that would sort itself out after several months.

    If the servers were truly cross server then the price of an item would average out roughly the same on all servers.

    It wouldn't even be cross servers it would be more like a centralised market.

    Of course SE could never pull something like this off, and sure as hell couldn't with the current servers.
    (0)

  5. #15
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    Quote Originally Posted by Tigercub View Post
    Well the idea is that a bigger pool of people would buy stuff at a faster rate, which would encourage crafters to list items that before weren't selling very fast. If 1% of 1000 people want a particular item each week, then maybe 10 will sell in a week. It's too slow for a crafter to thrive on so they don't bother even listing the item. Most of those 10 people don't get the item they are looking for. If 1% of 10,000 people want a particular item each week, then you have 100 selling in a week. That's a decent amount and a crafter can cut their own niche in the market here, so these items might sell again.

    A lot of crafters, for convenience sake alone, like to play the market with only a handful of specific items at any given time.
    bigger pool of buyers doesnt apply

    the same people are going to be buying the same items
    the same stuff will sell

    the problem is instead of just competing with your own server for the sales you now compete with every other server too

    yes you have more buyers, but thats completely negated by having more sellers


    having more sellers to compete with and more buyers does not mean making gear no one buys still, especialy when 99% of what people make now is sold at a loss, why would anyone in their right mind make lower level gear if it wont sell for what it costs to make it anyway


    the entire idea of cross server sales just doesnt work, the servers are seperated for a reason, let them stay that way

  6. #16
    Player
    Jinko's Avatar
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    Mar 2011
    Location
    Gridania
    Posts
    5,656
    Character
    Jinko Jinko
    World
    Moogle
    Main Class
    Arcanist Lv 80
    Quote Originally Posted by TheVedis View Post
    the entire idea of cross server sales just doesnt work, the servers are seperated for a reason, let them stay that way
    Translation, I don't like change so will dig my feet in no matter what. :P
    (0)

  7. #17
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    Mar 2011
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    Gridania
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    I prefer to see different servers have different economic situations, makes being "On a server" mean something. Cross server anything really kills the community. Personally I'm still praying cross server dungeon finders hit the scrap bin as well, of course it's just my opinion but eh.
    (0)

  8. #18
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    Quote Originally Posted by Jinko View Post
    Translation, I don't like change so will dig my feet in no matter what. :P
    i explained myself, not my problem if you dont like my explenation even though its completely logical

    its not my fault if the idea sounds good, but just doesnt work in the long haul of things



    while we are at it, if this is such a good idea, why not just combine all servers inbto 1 mega server, its the same thing after all

  9. #19
    Player
    Jinko's Avatar
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    Mar 2011
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    Gridania
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    5,656
    Character
    Jinko Jinko
    World
    Moogle
    Main Class
    Arcanist Lv 80
    Quote Originally Posted by TheVedis View Post
    while we are at it, if this is such a good idea, why not just combine all servers inbto 1 mega server, its the same thing after all
    Because you would need a super computer to handle that much information.

    The reason servers exist separately is because its easier to process information in small chunks, if it were possibly to have everyone on one server it would happen.
    (0)

  10. #20
    Player
    syntaxlies's Avatar
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    Jun 2011
    Location
    uldah
    Posts
    4,043
    Character
    Syntax Lies
    World
    Hyperion
    Main Class
    Leatherworker Lv 50
    Quote Originally Posted by Jinko View Post
    Translation, I don't like change so will dig my feet in no matter what. :P
    its not too late to go back, you can still admit its a bad idea.
    (0)

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