That Aspect of Cards still exist about the idea from Divination as trait. So you get the reforcement to play the card. So its like Card (Utility) + Divination trait ( that is the effect from very card now) (Dps push)
Your aspect that a dps push is important. Is there because you have to play every card, which are not independent of the jobs (Melee ranged) which are available for the DPS part. It feels not great to give ranged cards in a group to the melee but what is the other way to do it. To give a 3% card to the melee or 6% to a tank. The SHb Sytsem has is problems aswell.
This idea is intended to be a further development of the SHB card system. The DPS push is and remains trivial, but the card itself is a game for the branch.The style of play goes in the direction of the bard.
As you said, the utility effect of the card is a pure bonus that is under the RNG. And that Part is not important for you Liam.
Because the approach that every card pushes the DPS is important and correct. Otherwise there is no incentive to play the card.