Quote Originally Posted by MintnHoney View Post
But otherwise, I think there's a lot we could do with the concept of fortune telling rather than what we currently have or previously had. For example, often times, when getting ones fortune told, the reading is made with something specific in mind (prospects of love, the future, the immediate fate of a specific person, etc.).

If I could ask for anything, then I propose we change the "Draw" command into "Astrology" and choose to do an astrological reading for 1 of 3 paths: Life (target allies only), Death (target Enemies only), and Fortune (target Allies or Enemies). Keeping the job's storyline as it is, we would end up revealing a celestial body through our reading; depending on the celestial body we reveal, the exact effect(s) changes.
Life corresponds to healing, Death corresponds to attacking, and Fortune corresponds to buffs/debuffs.
This way, we have access to a variety of effects for a purpose that we specify.

Some (not-necessarily-balanced, off the top of my head) examples of readings could be:

We use Astrology, and choose to read for Life, targeting an ally: our reading reveals The Spire. As a result, our target gets a 100 potency heal, and also gains a 50 potency regeneration effect every 3 seconds, for a period of 30 seconds.
Alternatively, if our reading revealed The Bole, then our target would receive Althyk's Gaze, a 10 second buff which records how much damage the target receives during the duration of the buff. Once the timer expires, the buff consumes itself and activates Nophica's Embrace, healing for an amount of the total damage received (say, 50%).

or

We choose to read for Death, targeting an enemy: our reading reveals The Spear. The target then takes 100 potency of (I'd prefer Ice-aspected, but elements in this game are "whatever" now) damage and covers them with ice. The next attack done to the target triggers the ice to shatter, dealing a 10 potency DoT to enemies within a certain radius, including the target, for 15 seconds.
Alternatively, if our reading revealed The Balance, the target would take 3 instances of 100 potency (fire-aspected) damage, applied each time the AST uses an offensive spell or ability, but not necessarily having to target the enemy.

or

We choose to read for Fortune, targeting either an Ally or an Enemy: we target our ally, and our reading reveals The Ewer. The Ally and allies near them gain faster passive HP and MP regeneration, casting time reduced by 1.5 seconds, and for 15 seconds, .
Alternatively, we target an enemy, and our reading reveals The Arrow. The enemy's auto-attack speed and accuracy are reduced by 25%.

Names and lore notwithstanding (assuming I remembered things correctly), that's what I would like.
To be honest... I love this idea. I am all for it... 0.0
I had a similar? idea, when I created a Subclass that has the sole identity of Cartomancy, and I think that pushing Astrologian down this Cartomancy path could be a lot of fun...

The only issue is that Astrologian's lore and story identity paint the Subclass to be a lot more on the Astrology/Astronomy side, than the Cartomancy side, as Astrologian's divine and foretell the future through examining the stars, a lot more than reading their cards... Astrologian cards, the deck of 60, also literally does not exist in-game, and only exists in lore... I would love for Astrologian to be a Cartomancer, but its lore, story, and how the devs designed it, seems far more Astrologian, than Cartomancer...