The reason the vast majority of people don’t break into savage has more to do with not caring enough to get to the point where you can break into savage, and that’s okay.Oh yea, sitting in PF for 3 hours just to get a group together that disbands in 15 minutes is one of the greatest social experiences you'll have in any MMORPG. There's a reason the vast majority of players don't bother with Savage, and it's not because it's even remotely difficult; it's because most people can't get any good practice in because of how inconvenient and awful your options for breaking into Savage content are.
It'll be scaled for Savage, obviously, and if Trust dungeons are any indication it'll actually be more difficult to clear the content with a trust than with a decent group, because you'll be responsible for knowing and dealing with every targeted mechanic, and healers won't raise you if you die.
Right, but the reason WHY people don't care enough to break in is because the process to break in is inconvenient and terrible. That's not a good thing. Make learning an actual good experience that gets results and a lot more people will want to learn.
There's no negative to this; the only possible result is a bigger, better equipped raiding community.
I don't know where you're getting this "process to break in is inconvenient and terrible.". I seriously despise those 'horror stories' regarding finding your own static or pugging a learning party because more than often they're not telling the full story & what they actually do is simply driving more potential new raiders away. I wish I did not heed to those stories early on because I did at first & it delayed my entry to raiding which in reality: they are not bad at all, if we have the right mindset for the content. It's those players who clearly aren't ready to take on said contents---be it skill/gearwise or mentally, then proceed on to 'blame' the content instead---are the ones that makes the whole experience 'inconvenient'.
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