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  1. #1
    Player
    Deceptus's Avatar
    Join Date
    Sep 2013
    Location
    The Goblet - 16th Ward, Plot 55
    Posts
    4,418
    Character
    Deceptus Keelon
    World
    Behemoth
    Main Class
    Sage Lv 90
    Quote Originally Posted by Dzian View Post
    The problem with debuffs I feel is most of them just get blanket ignored..

    Oh hey your paralysed for a whole 4 seconds. Well by the time I finish this broil cast and cast esuna it'll have worn off anyway so fk it just cast another broil.. waste of time even trying to cleanse.
    And SE has a solution for this in their toolbox but they refuse to use it.

    The Normal debuff is Vulnerability UP. This does nothing but make the healers job harder.

    Lately SE has been choosing to put a Damage Done DOWN debuff on players who miss / ignore mechanics.

    If SE put the Damage Down penalty on every missed mechanic, players would be more likely to do them. Miss a mechanic? YOU are responsible for YOUR mess up. Not another player.
    (5)
    Veteran healers don't care if we need to heal, but right now we don't. We want interesting things to do during the downtime other than a 30s dot and a single filler spell that hasn't changed from lvl 4 to lvl 90.
    Dead DPS do no DPS. Raised DPS do 25/50% lower DPS. Do the mechanics and don't stand in bad stuff.
    Other games expect basic competence, FFXIV is pleasantly surprised by it. Other games have toxic elitism. FFXIV has toxic casualism.[/LIST]

  2. #2
    Player
    Absurdity's Avatar
    Join Date
    Feb 2018
    Posts
    3,012
    Character
    Tiana Vestoria
    World
    Odin
    Main Class
    Warrior Lv 100
    Quote Originally Posted by Deceptus View Post
    If SE put the Damage Down penalty on every missed mechanic, players would be more likely to do them. Miss a mechanic? YOU are responsible for YOUR mess up. Not another player.
    That would be a viable option, I just hope they never do another fight like E6S in that case. The amount of mechanics you had to ignore as a tank, or melee in general, to not get trash uptime was ridiculous.
    (1)

  3. #3
    Player
    Dearche's Avatar
    Join Date
    Feb 2015
    Posts
    116
    Character
    Dearche Claudia
    World
    Faerie
    Main Class
    Sage Lv 90
    Quote Originally Posted by Deceptus View Post
    And SE has a solution for this in their toolbox but they refuse to use it.

    The Normal debuff is Vulnerability UP. This does nothing but make the healers job harder.

    Lately SE has been choosing to put a Damage Done DOWN debuff on players who miss / ignore mechanics.

    If SE put the Damage Down penalty on every missed mechanic, players would be more likely to do them. Miss a mechanic? YOU are responsible for YOUR mess up. Not another player.
    I really like this idea, however it only really works in EX/Savage. It's not like DPS checks really matter below that. Healers don't even run out of MP during wall-to-walls in dungeons like they did as recently as SB (especially the earlier dungeons) so there's no strong push to make sure that everyone's playing at a decent baseline.

    And if there's no reason to pay attention to the debuff, people do get shocked when they realize that it's a major thing in high end raids and might end up shying away from the because of it.

    Though, that's a very thin balance issue and maybe beyond consideration for us players as it's also effected by SE's vision of the game.

    But aside from that one issue, I do love the idea of Damage Down debuffs, but only if DPS checks show up more often in raids. Not just the last duty of the tier, but it's especially important for the check to show up early in the beginning of the tier so people are more aware that this is a thing that's expected, even if it ends up being pretty lenient.
    (1)