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  1. #1
    Player
    Semirhage's Avatar
    Join Date
    May 2015
    Posts
    1,704
    Character
    Nemene Damendar
    World
    Midgardsormr
    Main Class
    Red Mage Lv 90
    Quote Originally Posted by jlewiss View Post
    If your talking about progging savage content, that is a horrible basis to use for fundamental game balance because much less then half the population even attempts that content. So not to be rude but I really don't care if it makes savage harder for players and I would guess most of the player base doesn't care either based on savage clear rates. If you just mean new content in general I don't see what the issue is with content actually being hard. I think it's safe to say at this point the only way to make healing more challenging is to make gameplay more challenging because they need players to take more damage to keep healers healing instead of dpsing. If they could think of more mechanic based ways of making fights more difficult for healers they would have done it by now. They either need to accept healing is more and more boring and keep content easy or make content harder and keep healers engaged. It's so odd to have to argue that its a good thing people takes more damage so that HEALers have to heal, it would be like saying monsters should have less hp because it makes dps more challenging when they have to actually utilize cooldowns and proper rotations.
    The GCD healing toolkits are just as boring and spammy as the damage kits are. Shifting fight design back toward spamming more healing spells doesn't make healers less boring. It just makes them boring in a different way. What happens when you have to heal so much your oGCDs are on cooldown? Cure 2. Cure 2. Cure 2. Cure 2. Cure 2.
    (9)

  2. #2
    Player
    Absurdity's Avatar
    Join Date
    Feb 2018
    Posts
    3,012
    Character
    Tiana Vestoria
    World
    Odin
    Main Class
    Warrior Lv 100
    Quote Originally Posted by Semirhage View Post
    The GCD healing toolkits are just as boring and spammy as the damage kits are. Shifting fight design back toward spamming more healing spells doesn't make healers less boring. It just makes them boring in a different way. What happens when you have to heal so much your oGCDs are on cooldown? Cure 2. Cure 2. Cure 2. Cure 2. Cure 2.
    One way to solve this would be to make actual healing combos where your basic heal (Cure 1&2, Medica 1&2) branches off into different heals that are either more powerful or provide other beneficial effects.

    But yes, just leaving GCD heals as they are and then simply forcing people to spam them isn't exactly any more engaging than spamming Glare/Broil/Malefic.
    (1)

  3. #3
    Player
    Dearche's Avatar
    Join Date
    Feb 2015
    Posts
    116
    Character
    Dearche Claudia
    World
    Faerie
    Main Class
    Sage Lv 90
    Quote Originally Posted by Absurdity View Post
    One way to solve this would be to make actual healing combos where your basic heal (Cure 1&2, Medica 1&2) branches off into different heals that are either more powerful or provide other beneficial effects.
    The annoying thing about this is that we kinda used to have this sort of thing. Cure has a chance of proccing Free Cure, and Benefic has a chance of proccing Enhanced Benefic 2. I remembered a time when this was part of the core healer gameplay, as these procs were very important for the sake of maintaining your MP pool.

    It's really unfortunate that the potency of the basic heal spells are so low that it's not worth fishing for the procs over just doing Cure 2/Benefic 2 instead, on top of the lack of worrying about your MP anymore.
    (1)