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  1. #6
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,801
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Quote Originally Posted by linayar View Post
    Speaking of, I actually don't like when there is content that just stops but is still in the game. Guildhest and combat guildleve are two such contents. I've said in the past that combat guildleve is my favorite type of open world content, but since they're not updating it, I'd rather these two contents be removed and adjust the rewards for other contents to compensate.

    I'm not sure how I feel about contents that seem to be replaced, like squadron-trust. If they roll trust to older contents, then I would be fine with removing squadron. Otherwise, I guess it could stay as it has distinguishable features, like being related to the GC.
    Guildhests, or at least their promise/concept as curated learning scenarios (perhaps later developing towards bite-size 5-10 minute challenges), feel like they could be so damn appealing/lucrative if the effort were actually made... I really hope they revamp them rather than discontinue them entirely.

    Guildleves, on the other hand, I'm not too sold on. Anything that gets me out into the open world is good, but I disliked everything about the system apart from its being a way to manually spawn mobs or nodes that, upon killing/gathering all, gave somewhat meaningful experience.

    I'd much rather the world itself be designed in such a way as to make little mob ecosystems or playgrounds of sorts, ideally as could lead to increasing access to further, reasonably rewarding challenges with exp gathered there, such as by spawning harder mobs, triggering events, etc.

    Heck, it feels like FATEs always ought to have just been a way to just clue players in to events triggered through open world systems so they could join for the bigger, more spectacle-like moments. At present, though, they've no cohesion or connection beyond the rare FATE chain...

    ________

    As for Squadrons and Trusts, I'm hoping they revamp Trusts to work for HW and StB. I disagree with Enkidoh (below) that there's any sort of hard block to such. If you need a Trust character to teleport to make a preestablished mechanic work out, so be it. That said, I'd also like the option of choosing from among my Squadron (or setting a default party who would then be added to the Trust menu) for that content span, and wouldn't mind the ability to order Trusts around just as one would for their Squadron. I'd like to combine the two systems, as you said.
    (6)
    Last edited by Shurrikhan; 07-02-2021 at 05:03 PM.