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  1. #31
    Player IceBlueNinja's Avatar
    Join Date
    Jan 2020
    Posts
    525
    Character
    Blade Beoulve
    World
    Faerie
    Main Class
    Sage Lv 90
    Quote Originally Posted by Rilifane View Post
    SCH has it fairly easy to keep a tank healthy in big pulls at all levels.
    Use Whispering Dawn for ST healing aswell in big pulls, use Fey Illumantion when you notice you'll have to Adlo spam soon, don't use Sacred Soil ST until it gets the regen trait at 78, pre-shield between pulls.
    And once you've unlocked these skills: pre-Excog when you get it between pulls, not just during a pull.
    Dissipate either at the end of a pull for 3 free AF + stronger pre-pull Adlo or if you need a lot of burst healing through Adlo + Lustrate spam during a pull. Missing out on auto heals will be outweighed by the gain of additional AF + higher healing magic potency.
    Use Aetherpact at the start of a pull after getting WD out, not just once a tank's HP starts plummeting.
    Use Recitation on Excog before a pull.

    The mistake many SCHs make is that they treat their tools as emergency tools and use them too late. If someone Aetherpacts only when they start having trouble with keeping the tank alive, it's too late. It's about preventing it from happing in the first place. Or they ignore WD or traited SS for tank healing just because it's an aoe heal. Or they spam Physick because it has the higher burst healing than Adlo although Adlo is far stronger in pulls where the tank gets thrashed.
    Very fair and true and the third paragraph is my fav part. May I ask about something? A friend of mine does old exs such as arr for fun no echo ilvl mini and i guess the bis for that. he state ifrit is very intense with heals but the comp is whm/ sch. I ask why not ast/sch this was probably before we got the nice mp rework and draw now gives mp back. Cause I think it was one of those reasons but or something about ast kit not good for it. am thinking cards and div is there aspected helios is there and ed and what not and medic 2 is too expensive and whm themself suffer mp issue under heavens ward things. Would a Di ast not be more viable now even in old exes like arr ones than whm?
    (0)

  2. #32
    Player
    Rein_eon_Osborne's Avatar
    Join Date
    Jun 2020
    Location
    Shadowflare - Ward Miasma II, Plot Broil IV
    Posts
    3,915
    Character
    Mira Clearweaver
    World
    Jenova
    Main Class
    Conjurer Lv 90
    Quote Originally Posted by Rilifane View Post
    The mistake many SCHs make is that they treat their tools as emergency tools and use them too late. If someone Aetherpacts only when they start having trouble with keeping the tank alive, it's too late. It's about preventing it from happing in the first place. Or they ignore WD or traited SS for tank healing just because it's an aoe heal. Or they spam Physick because it has the higher burst healing than Adlo although Adlo is far stronger in pulls where the tank gets thrashed.
    Well said.

    To be frank SCHs can contribute some disgusting amount of healing across an encounter duration. They’re just not as obvious as their sibling healers in doing so & thus often overlooked by newer healers.
    (1)

  3. #33
    Player
    Roeshel's Avatar
    Join Date
    Apr 2021
    Posts
    441
    Character
    Kael Yoshim
    World
    Cerberus
    Main Class
    Scholar Lv 90
    Quote Originally Posted by Rilifane View Post
    Sacred Soil is actually 600 potency since they changed ground target aoes to give an instant tick upon placing them. Which makes SS the strongest heal ingame because its 10% mitigation puts it ahead in pretty much every scenario of even Earthly Star for aoe heal and makes it comparable with Excog for ST in many cases aswell.
    That's nice. I thought the ticks start 2-3 secs after placement. Can you really say it's best in the game though? Assylum gives 10% HP recovery bonus to anyone inside, so basically if the raid-wide doesn't kill you get more or less the same value from both. Assylum has a longer cd but it doesn't cost resources and lasts longer as well.

    Quote Originally Posted by Rilifane View Post
    WHM is:
    very immobile, by far the most immobile class in the entire game
    it's very limited mobility is tied to using instants meant for healing and a dps loss outside edge cases
    very few weaving slots
    it's limited weaving slots mostly tied to using instants meant for healing and dps loss outside edge cases
    Well... I don't think that's fair.

    Whm doesn't have a lot of weaving slots because they don't have many ogds to weave. They have assize, asylum, bene, plenary and temperance. All of them have long cooldown. Divine benison and tetra are almost never used. Usually, if you really want to move or weave more than one ogcd you can just reapply your dot. Only the whm's dot deals damage when cast and I guess it's for that reason. They don't have ruin II like the SCH and 1sec time to weave and move around like AST. You can also use lilies which are the better alternative because you lose only 75 potency per lily whereas the reapplying of the dot is going to cost you 180 damage potency if more than 3 ticks are remaining.

    Sch loses 90 potency every time they use Ruin II to weave their heals or move. You would have to use ED to make up for the lost potency which is going to result in you healing less. It's quite noticeable for your co-healer.

    Ast is not an exception. They can lose rDPS when their party's dps is bad even if they played perfectly.


    Quote Originally Posted by Rilifane View Post
    by far the lowest dps neutral aoe and ST healing potency of all 3 healers
    Whm has the strongest AoE damage from all healers and there is no point arguing about it. Misery + Assize = 675 +400 = 1075 AoE potency on every mob pack except the first one and that's aside from the Holy spam which stuns targets.

    Whm also has the strongest ST healing spell in the game - bene. Aside from that, if you really want to heal someone you can dish out 1900 cure potency on a target in less than 2.5s.

    Quote Originally Posted by Rilifane View Post
    much lower mitigation compared to SCH
    10% damage reduction is not that high, to begin with. WHM has it too. It's on 2 min cooldown but it has 30y radius. People can't stay grouped all of the time in one spot, like for example e12s Shiva's ice pillars. So WHM's temperance has its unique uses.
    (0)
    Last edited by Roeshel; 06-30-2021 at 02:27 AM.

  4. #34
    Player
    Roeshel's Avatar
    Join Date
    Apr 2021
    Posts
    441
    Character
    Kael Yoshim
    World
    Cerberus
    Main Class
    Scholar Lv 90
    Quote Originally Posted by Rilifane View Post
    Meaning WHM requires a highly coordinated party with well-planned mitigation, good positioning from everyone and a co heal that can carry the majority of healing to be effective - and even with all that it's still behind AST/ SCH by several 1000 combined healer dps across all gameplay levels and bosses.
    The only unique strengths WHM has are Bene and Cure III but I can think of exactly one mechanic on one boss when it was strong: Terminal Relativity on e12s P2. The very last mechanic of the last boss.
    This is just wrong. First of all, it's savage content so it is to be expected that people are supposed to make full use of their kit. Players should use their mitigation tools regardless of whether they have a whm in the party or not. It's not about being highly coordinated, it's about learning how to play.
    Second, outside of e12s I haven't seen a raidwide that wipes the party with full hp bars when it's not properly mitigated. I think it was called Earthen Fury and only tanks survived back then. A well-coordinated party is already required to complete the raid itself and good positioning regardless of whether you have whm or not.
    Third, whm's co-healers are not carrying the majority of the healing while dealing more dps than them. You just need to learn your role, learn the fight, don't die and you won't get outdone by your co-healer in terms of rdps and effective healing not overhealing.

    Lastly, whm is straightforward when it comes to healing. It's the healer job with the strongest gcd heals. Just in roughly ten seconds of gcd casts, this is the raid-wide cure potency a WHM has if everyone is stacked:
    Temperance and Assylum are active
    You use plenary
    1) Medica II - 520 + 650 regen cure potency
    2) Cure III - 975
    3) Cure III - 975
    4) Afflatus Rapture - 650
    5) Assize - 520

    That's 4,290 without counting Asylum's regen. When you add it becomes 5,460 total for 24 secs and by using only 4 gcds. Obviously, in no part of the game is such fat heal needed. I just wanted to show that WHM is the straightforward healing powerhouse. The other two jobs can't achieve the same in the span of 24 seconds by using only 4 gcds to heal even if they use all of their ogcds.
    (0)
    Last edited by Roeshel; 06-30-2021 at 03:07 AM.

  5. #35
    Player
    Semirhage's Avatar
    Join Date
    May 2015
    Posts
    1,704
    Character
    Nemene Damendar
    World
    Midgardsormr
    Main Class
    Red Mage Lv 90
    Quote Originally Posted by Roeshel View Post
    Divine benison and tetra are almost never used.
    That's odd. They're free and up pretty often. I wonder why a WHM wouldn't use completely free, DPS-neutral recovery abilities to assist their cohealers with keeping the party up. Is it in part because they have crap weaving?
    (4)

  6. #36
    Player
    Roeshel's Avatar
    Join Date
    Apr 2021
    Posts
    441
    Character
    Kael Yoshim
    World
    Cerberus
    Main Class
    Scholar Lv 90
    Quote Originally Posted by Semirhage View Post
    That's odd. They're free and up pretty often. I wonder why a WHM wouldn't use completely free, DPS-neutral recovery abilities to assist their cohealers with keeping the party up. Is it in part because they have crap weaving?
    Because you don't need to use them. I usually save them if dps does something wrong or has stayed out of the ground aoe-s like SS and Asylum. On the first tank buster most tanks prefer to use invulnerability, so you just use benediction on your mt. The place where I use them frequently is during the 2nd and 4th tank buster because bene is on cooldown.

    And yes, whm doesn't have a good weaving window. I never said otherwise. But they are not the only class suffering from dps loss when they want to weave. SCH loses dps as well.
    (0)

  7. #37
    Player
    Liam_Harper's Avatar
    Join Date
    Feb 2018
    Posts
    3,470
    Character
    Liam Harper
    World
    Zodiark
    Main Class
    White Mage Lv 90
    Quote Originally Posted by Roeshel View Post
    Obviously, in no part of the game is such fat heal needed. I just wanted to show that WHM is the straightforward healing powerhouse.
    You countered your own point. WHM's situational 10 seconds of Temp/Plenary/Cure III glory is worthless if nothing in the game requires it, while a consistent supply of short-cd oGCD's that can be weaved at low or no cost and cover every mechanic in a Savage fight are far more valuable. While leveling, WHM is even worse. At lv50, AST is basically a WHM with cards, more mana, cheaper heals, full mobility and ED has a much shorter cd than Bene.

    Quote Originally Posted by Roeshel View Post
    Well... I don't think that's fair.

    Whm doesn't have a lot of weaving slots because they don't have many ogds to weave. They have assize, asylum, bene, plenary and temperance. All of them have long cooldown. Divine benison and tetra are almost never used. Usually, if you really want to move or weave more than one ogcd you can just reapply your dot. Only the whm's dot deals damage when cast and I guess it's for that reason. They don't have ruin II like the SCH and 1sec time to weave and move around like AST. You can also use lilies which are the better alternative because you lose only 75 potency per lily whereas the reapplying of the dot is going to cost you 180 damage potency if more than 3 ticks are remaining.
    Again you shredded your own argument by yourself. "WHM isn't immobile because it can burn it's own healing lilies, spam its DoT and ignore useful pieces of the toolkit like Tetra and Benison to assist weave". That's immobility. It cripples itself to do basic functions like move or use the full toolkit. Using Dia to move is an absolutely last resort because on top of the 180 potency loss, you misalign Dia with every second Assize. Benison and Tetra can be compared to Celestial Intersection and ED on AST, which we use almost on cooldown. With WHM it isn't because they don't have value, (18 Benison over a fight is a whopping 4500 potency of saved tank healing) it's because it isn't worth crippling yourself for that when your co-heal can handle it instead.

    10% mitigation is huge. Probably at least as much as a Succor Shield on average.

    Sacred Soil is so strong because it has a 30 cd. That means you can have it on demand for almost any raidwide you like, where Asylum doesn't have that luxury. Again, WHM has big abilities, like Temperance, Bene and Asylum. But things like Essential Dignity, Soil, Excog, Diurnal CU and so on heal or mitigate enough to handle even Savage mechanics and are available often enough to cover them all.

    Quote Originally Posted by Roeshel View Post
    Third, whm's co-healers are not carrying the majority of the healing while dealing more dps than them. You just need to learn your role, learn the fight, don't die and you won't get outdone by your co-healer in terms of rdps and effective healing not overhealing.
    If you're not being outdone by your coheal, (particularly AST) you or your co-heal are playing poorly. An AST can heal significantly more than WHM, for free, so trying to reach an equal hps is basically wasting their heals. Even if a GCD heal is needed, you dump it on the AST because a lost Glare is 300 potency and a lost Malefic is 250 potency. And yes, even with all that, at high percentiles WHM has the lowest rdps of all the healers in this Savage tier.

    As for your signature, a single good kill on the easiest boss to heal this tier in a speedrun group that skipped Pitch Bog II by a mile does not make you an expert WHM.
    (7)

  8. #38
    Player
    Imora's Avatar
    Join Date
    May 2021
    Posts
    1,233
    Character
    Imora Dal'syn
    World
    Phoenix
    Main Class
    Dancer Lv 90
    Quote Originally Posted by Rilifane View Post
    Or they spam Physick because it has the higher burst healing than Adlo although Adlo is far stronger in pulls where the tank gets thrashed.
    I'm guilty of this because I've tried adlo spam and it doesn't help when the tanks getting trucked. I just can't keep up. Lustrate seems to hit like a wet noodle too.

    Need to make up my damn mind.

    But thanks for the tips. I usually saved WD for aoe damage ><
    (0)

  9. #39
    Player
    Semirhage's Avatar
    Join Date
    May 2015
    Posts
    1,704
    Character
    Nemene Damendar
    World
    Midgardsormr
    Main Class
    Red Mage Lv 90
    Quote Originally Posted by Roeshel View Post
    Because you don't need to use them.
    Well yeah. You don't need to use them because the other two (AST especially) have superior healing kits that handle it instead.
    (2)

  10. #40
    Player
    Roeshel's Avatar
    Join Date
    Apr 2021
    Posts
    441
    Character
    Kael Yoshim
    World
    Cerberus
    Main Class
    Scholar Lv 90
    Quote Originally Posted by Liam_Harper View Post
    You countered your own point. WHM's situational 10 seconds of Temp/Plenary/Cure III glory is worthless if nothing in the game...
    My point was that whm is straightforward and a healing powerhouse. Theoretically speaking you can't heal more than them if gcds are used for healing spells and not for dps. So how did I counter that point?
    Yes, I did say that the game doesn't require such massive heals on gcds so why do we have them? Whm has the strongest healing potential which is just not required in any part of the game. This doesn't mean that they are not straightforward and a healing powerhouse.
    Consistent low or no cost ogcd are more valuable even in savage because the healing required is very low. This is why a video like this one exists: https://www.youtube.com/watch?v=zdDxjXMMWgU
    Savage is content that can be cleared with only one healer and still they will still spend most of their time dpsing. The low healing requirement in savage which is designed to be covered by ogcds only is an actual problem.
    I remember my first savage clear, I thought that savage is going to have challenging healing requirements, I thought I had to keep everyone topped off, the boss is going to be dealing massive damage constantly & randomly and ppl are going to be dying if they are not on full hp. Nope, I was just overhealing like crazy.

    Also, AST is the worst healing class imo for levelling dungeons. There is just no point comparing WHM to AST at level 50. Holy is the strongest AoE spell because of its stun. Stunned mobs deal no damage, so you don't need ED to keep your tank alive. Mana management for WHM is nonexistent unless they have 0 extra piety which can't happen if you are buying tomestone gear. So the fact that ast has cheaper heals and mobility in levelling dungeons is completely inconsequential.
    (0)

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