I have all 3, just low level. 37 for SCH and 30s for WHM, and 40 for AST.Try them all. We've got a fair chunk of time to kill till the expansion, so there's no rush and nothing to lose.
Try them all and go with what feels right/feels best. We can pontificate on the good points and bad points of each healer all day, but... you won't really know which style you prefer until you've played them.
Maybe it's just lower levels suck?



Yeah, low levels do - and with more and more low level skills cut to make room for new high level skills, it's only become worse over time.
So, whichever one sounds the best from what you've heard right now, maybe take that one to 80. Play with it a bit. If it feels right then cool, stick with it, though curiosity may eventually take you to the others anyways. If it doesn't, then, move on to the next one and see how that goes at the higher levels.
You can use Palace of the Dead to at least get an easy preview of how they play at level 60. Which, a lot can and does change between 60 and 80, but it's better than nothing I suppose.
Lower levels don't allow for as much dpsing because of several things: you lack tools, tank lack tools, dps lack tools, people are more likely to be undergeared and some ARR dungeons like Brayflox or Stone Vigil are infamous for hitting escpecially hard. WHM has absolutely nothing at that level, AST has one ED every 40s, SCH has WD every 60s + fairy auto heal.
Until you get your aoe on healer, dpsing in big pulls is high risk vs very low reward. I did find time to dps at low level but it was much rare compared to higher levels.
Once you get your aoe, however, you should definitely aim to use it as much as possible, even if it's mostly at the start of a pull when everyne still has their cooldowns.
Try them all, they each have their ups and downs and if you end up playing them all, even better because it gives you a better understanding of healers. You have gotten several suggestions and opinions by now, but the decision is yours. We voiced our thoughts, nothing more we can do.
Yeah. I appreciate it.
Been working SCH today, might level that one. AV is scary though. Lol.
Does Ruin not upgrade to Ruin II? My Bio macro upgrades up and down when I sync, but Ruin doesn't. Do I really need to have ALL my single target nukes on my bars or am I missing something?
Ruin II is not an upgraded version of Ruin, it is a different spell. It's an instant damage spell. It's meant to be used when you want to move or use out of global cooldown actions like fairy commands.Yeah. I appreciate it.
Been working SCH today, might level that one. AV is scary though. Lol.
Does Ruin not upgrade to Ruin II? My Bio macro upgrades up and down when I sync, but Ruin doesn't. Do I really need to have ALL my single target nukes on my bars or am I missing something?
Too bad there is far more whm/ast combinations in savage and hard content vs sch to me will be inferior to whm ast, you gotta be wasting all these precious time to enhance your heals to make it better than whm/ast which its still dont win. Sure you can cast gravity + benefic 2 its call light speed. can you art of war + alqo ? indom still maybe a few potency stronger than helios or medica but the problem is you need aether to use it + its on a cool down of 35 seconds while helios and medica is always ready available so that is how indom still loses , in savage/raid content can a sch really counter a boss who does 2 hard aoe back to back vs whm/ast? I doubt it. Ast can simply use earthstar, upgrade horoscope or even basic horoscope or whm can assize/plentary+rapture a team easily to full health effectively vs sch.
Also am not talking medica 1 or regular helios only am talking the 2 versions as well, remember whm medica 2 and di ast aspected helios applies a regen and to top it off ast can also slap on celestial oppo that grands another regen to boot on top of aspected helios that is 1400 potency of heal compared to indom mere 400 only burst. Finally there is whm with cure 3 1500 burst potency very bad box though but that too indom far loses . back on lustrate umm benenfic 2 and cure 2 is 700 potency and lust is 600 so why did you say lustrate is 25 pot weaker than cure 2/benefic 2?
Last edited by IceBlueNinja; 06-29-2021 at 08:41 AM.




oGCD heals that don't interrupt your damage spells are head and shoulders more useful than GCD heals if you're talking about a job's potential. Indom is better than Medica 2 simply because you don't have to hard stop your damage spells to use it. The potency is mostly immaterial; most combinations of two(ish) AOE heals will bring a party from near-empty to near-full. If you can do that without touching your GCD, it's even better.Too bad there is far more whm/ast combinations in savage and hard content vs sch to me will be inferior to whm ast, you gotta be wasting all these precious time to enhance your heals to make it better than whm/ast which its still dont win. Sure you can cast gravity + benefic 2 its call light speed. can you art of war + alqo ? indom still maybe a few potency stronger than helios or medica but the problem is you need aether to use it + its on a cool down of 35 seconds while helios and medica is always ready available so that is how indom still loses , in savage/raid content can a sch really counter a boss who does 2 hard aoe back to back vs whm/ast? I doubt it. Ast can simply use earthstar, upgrade horoscope or even basic horoscope or whm can assize/plentary+rapture a team easily to full health effectively vs sch.
Also am not talking medica 1 or regular helios only am talking the 2 versions as well, remember whm medica 2 and di ast aspected helios applies a regen and to top it off ast can also slap on celestial oppo that grands another regen to boot on top of aspected helios that is 1400 potency of heal compared to indom mere 400 only burst. Finally there is whm with cure 3 1500 burst potency very bad box though but that too indom far loses . back on lustrate umm benenfic 2 and cure 2 is 700 potency and lust is 600 so why did you say lustrate is 25 pot weaker than cure 2/benefic 2?
He meant you can't cast Benefic 2 while spamming Gravity because neither one is an oGCD. You have to interrupt one to do the other. Lightspeed and Gravity let you use something like Essential Dignity, which *is* weaving damage and healing together. Scholar just happens to have an AOE that allows them that weave space without using Lightspeed.
Ah thanks understood =)oGCD heals that don't interrupt your damage spells are head and shoulders more useful than GCD heals if you're talking about a job's potential. Indom is better than Medica 2 simply because you don't have to hard stop your damage spells to use it. The potency is mostly immaterial; most combinations of two(ish) AOE heals will bring a party from near-empty to near-full. If you can do that without touching your GCD, it's even better.
He meant you can't cast Benefic 2 while spamming Gravity because neither one is an oGCD. You have to interrupt one to do the other. Lightspeed and Gravity let you use something like Essential Dignity, which *is* weaving damage and healing together. Scholar just happens to have an AOE that allows them that weave space without using Lightspeed.
SCH's ogcds feel underwhelming that's why they are not played often.
Compared to diurnal ast who has :
Earthly Star - 720
Celestial Opposition - 700
Collective unconscious - 500
Horoscope - 200
In total - 2120 raid-wide healing potency every minute for free without any resource management. We can even leave out Horoscope and you still acquire 1920 cure potency by pressing 3 buttons while spamming malefic.
Per-minute Sch has:
Aetherflow - 3 aether stacks, needed for heals
Whispering Dawn - 537
Indomitability - 400
Sacred Soil - 500
Fey Blessing - 224
The last aether charge can be used for ED but since we are discussing how much sch can heal per minute we will use it on sacred soil again (it has 30s cd) for the extra 500 cure potency.
So in total, you can get 2,161 raid-wide cure potency from a sch per minute without any gcd heals. Just a little bit more than an ast but you have to press more buttons.
Sch also has on 2 min cooldown summon seraph which can execute Consolation two times for 768 potency in total (shields included). However, when it comes to gcd aoe healing sch can't even hope to compete with whm and ast. But that's not that big of a deal because gcd healing should be avoided whenever possible. Even in savage where healing can get intense, you won't need to use gcd if everyone is using their mitigation tools and playing properly at least that's my experience so far. Unfortunately, that happens only in log runs.
Agreed. I credit you and friends who play it. Yall patience and adaption to it is amazing. Sadly most people dont see migi as much, but I do so I agree with you there as well too as a more noct type player ast it feels much more challeging and engaging vs di ast that its too powerful and lay back for me to use . I strict noct with whm even if no one likes it and try grab it before another ast. Only will di with sch since then I have no choice. In reality it is how the player uses a class. Like a fighter game the most under rated can be just as capable and dangerous as a meta use fighter in the right hands of someone. Di may be stronger in some aspects but so can noct too.SCH's ogcds feel underwhelming that's why they are not played often.
Compared to diurnal ast who has :
Earthly Star - 720
Celestial Opposition - 700
Collective unconscious - 500
Horoscope - 200
In total - 2120 raid-wide healing potency every minute for free without any resource management. We can even leave out Horoscope and you still acquire 1920 cure potency by pressing 3 buttons while spamming malefic.
Per-minute Sch has:
Aetherflow - 3 aether stacks, needed for heals
Whispering Dawn - 537
Indomitability - 400
Sacred Soil - 500
Fey Blessing - 224
The last aether charge can be used for ED but since we are discussing how much sch can heal per minute we will use it on sacred soil again (it has 30s cd) for the extra 500 cure potency.
So in total, you can get 2,161 raid-wide cure potency from a sch per minute without any gcd heals. Just a little bit more than an ast but you have to press more buttons.
Sch also has on 2 min cooldown summon seraph which can execute Consolation two times for 768 potency in total (shields included). However, when it comes to gcd aoe healing sch can't even hope to compete with whm and ast. But that's not that big of a deal because gcd healing should be avoided whenever possible. Even in savage where healing can get intense, you won't need to use gcd if everyone is using their mitigation tools and playing properly at least that's my experience so far. Unfortunately, that happens only in log runs.
Both anyway at 74 give 1 something via intersect then both of the other your not in via neutral at 80. I just feel over regens is quite unnecessary via di ast and whm combo. Well while not all like it I like the thought of force 1 pure and 1 shield for EW
Last edited by IceBlueNinja; 06-29-2021 at 09:34 PM.
|
|
![]() |
![]() |
![]() |
|
|
Cookie Policy
This website uses cookies. If you do not wish us to set cookies on your device, please do not use the website. Please read the Square Enix cookies policy for more information. Your use of the website is also subject to the terms in the Square Enix website terms of use and privacy policy and by using the website you are accepting those terms. The Square Enix terms of use, privacy policy and cookies policy can also be found through links at the bottom of the page.

Reply With Quote



