I don't think that stakes need to necessarily be 'world ending' to be successful. Though out of curiosity where did Yoshi-P say as much?Hate to tell you, but Yoshi-P confirmed that 6.0 is the last time we'll have a world ending stake in things. After this, it'll likely be us exploring new parts of the world and dealing with lesser world changing events, such as wars, sealed magicks, and well-intentioned extremists who feel the only way to change things in a place is to burn it all to the ground.
A move towards more self contained stories, provided that they're genuinely engaging, is probably for the best at this point.
That makes sense from a practical game-running standpoint. More opportunity to invite new people to boost to the current expansion if they prefer and not feel like they have to play everything else to understand what's going on, plus inevitably at some stage there will be a final expansion and they don't want to get caught mid-story-arc if the plug gets pulled unexpectedly.He didn’t necessarily confirm that. The only thing he said regarding that is future stories will be more enclosed and less stemming from previous arcs. They’ll be their own self contained stories. Morning about this being the last world ending stake in things. Or lesser world changing events. Dunno where you even got that last point from lmao.
I agree. The self contained stories remark is most certainly true. Only thing i was saying he didn’t confirm was the whole there won’t be anymore huge world changing events. Afaik he never even mentioned anything of that sort.That makes sense from a practical game-running standpoint. More opportunity to invite new people to boost to the current expansion if they prefer and not feel like they have to play everything else to understand what's going on, plus inevitably at some stage there will be a final expansion and they don't want to get caught mid-story-arc if the plug gets pulled unexpectedly.
I was looking for the answer to you both, and apparently I had misread one of the interviews he did. It was mostly on how they weren't going to do anything that would change up the world or invalidate your previous efforts, meaning no amnesia or Dalamud type world changes again.
Honestly if this is how Save the Queen really does end it's a lot of wasted potential. The story wasn't without gripes from me, a little too much introducing character only for them to die a short while later, but things like the Field Guide did a lot to make me personally connect with the story. It was a war story, through and through, with all the victories and uncompromising loss that comes with war. I just hope that we can get something in the future that lets us visit Bozja and Dalmasca after liberation even if it doesn't directly continue the story of Save the Queen.
The understanding I got was they'll begin a new arc that is going to build up over a few expansions like the Zodiark/Hydaelyn story did and while that builds we'll get the more self contained stories in each expansion until this new major arc is ready to take center stage.I was looking for the answer to you both, and apparently I had misread one of the interviews he did. It was mostly on how they weren't going to do anything that would change up the world or invalidate your previous efforts, meaning no amnesia or Dalamud type world changes again.
I really hope this is what was truly meant.The understanding I got was they'll begin a new arc that is going to build up over a few expansions like the Zodiark/Hydaelyn story did and while that builds we'll get the more self contained stories in each expansion until this new major arc is ready to take center stage.
The reality is a story built over multiple expansions is more satisficing then anything that is self contained. This is the same difference between a novel and shorty story, or a movie and tv show. We can see the artistic merit in both, but the commercial reality shows that novels and movies make way more money because they are enjoyed more often for the LENGTH of storytelling.
In fact this whole thread is lamenting how making Bozja a self-contained tale has damaged it's potential and what the community wanted out of it.
Pairing expansions down to one self-contained story will damage the game. I hope Yoshi-p and SE understand that.
I feel like it has more to do with them rushing things and where their priorities were this expansion. I don’t think it being a self-contained tale is what caused that nor do i think it will damage the game. Yoshi himself said the long arc-ing stories take a toll and are harder to develop and they can be harder for new players to get into.
I'm hoping they take a page out of ESO and make it so it starts off seeming like the stories are standalone, only for you to slowly notice a pattern or overarching thread linking them together. Example, ESO had a number of side content and an expansion that seemed stand alone, but you started noticing threads linking them...and then they're all pieced together in the next expansion, leading to the end of that story arc. It kinda floored me that there was basically 5 storylines that seemed to have nothing to do together, only to suddenly link together and converge into the finale. After doing that, you start noticing the threads a hell of a lot easier in the earlier content that led up to it. Though if they were to do this, I would prefer 2 expansion story arcs. Meaning all the side content in one expansion starts hinting to it, just for the next expansion to confirm and move things towards the finale of it.
There's also the fact that Bozja's storyline directly ties with the main game's storyline. It's literally about the Garlean Empire, but it stands in a weird place as 6.0 suggests the end of Garlemald.I feel like it has more to do with them rushing things and where their priorities were this expansion. I don’t think it being a self-contained tale is what caused that nor do i think it will damage the game. Yoshi himself said the long arc-ing stories take a toll and are harder to develop and they can be harder for new players to get into.
|
![]() |
![]() |
![]() |
|
Cookie Policy
This website uses cookies. If you do not wish us to set cookies on your device, please do not use the website. Please read the Square Enix cookies policy for more information. Your use of the website is also subject to the terms in the Square Enix website terms of use and privacy policy and by using the website you are accepting those terms. The Square Enix terms of use, privacy policy and cookies policy can also be found through links at the bottom of the page.