Quote Originally Posted by Eclesis View Post
They were only "useless" if all you did was Savage where you expect a perfect party. The cards that had the most effect from the healer's POV were, in fact, Ewer and Bole.
That's just blatantly off, as Savage is the only point at which Ewer and Bole could see competitive value in even typical circumstances.

Outside of Savage, there's no point at which Bole (which provides a 20% eHP increase but, due to multiplicatively diminishing returns with each layer of mitigation, far less actual savings in healing required) would provide a larger healing benefit than Arrow. And even in the very worst of situations, unless Bole just happened to come up in alignment with a tankbuster to which the tank would otherwise die because you've had to heal others from severe avoidable damage taken before soon-incoming unavoidable raid damage, and still have more healing yet to be done and thus cannot otherwise save them... Bole is going to be useless because it lacks the eHP increase in Expand to save anyone from their mistakes and the larger part of damage taken isn't predictable.

Similarly, outside of Savage, one becomes increasingly unlikely to be forced into MP starvation except by such absolute sh*tshows as are probably best, at that point, not to resurrect more than once each. There, too, you'd have been better off with that bit more Haste by which to get someone to sufficient eHP before what would otherwise finish them off, saving you the 3000 MP.