Veteran healers don't care if we need to heal, but right now we don't. We want interesting things to do during the downtime other than a 30s dot and a single filler spell that hasn't changed from lvl 4 to lvl 90.
Dead DPS do no DPS. Raised DPS do 25/50% lower DPS. Do the mechanics and don't stand in bad stuff.
Other games expect basic competence, FFXIV is pleasantly surprised by it. Other games have toxic elitism. FFXIV has toxic casualism.[/LIST]
only useless card to me was spire when tp was gone and id just royal it for aoe of next card
arrow= give this to a whm/sch/blm would help with their casting time and blm could save ley lines up for easier crucial needs.
Bole = A 20% migi is nice for contributing dps and I dont need to kill mp on noct field asp spam or can throw it once with bole plenty up time.
ewer= the best and most prefer card that I will say I can be selfish with and loved for myself. if you use luci and died and pull this card and use old light speed 50% less mp.cost spell reduction, was a juicy way to recharge mp especially with old co. Dieing felt not so bad.
Balance = course dont have to explain this one as this one always seem to be the only one people pick where I find all but spire useful.
spear= am sure a bard or monk will love that nice 10% crit increase or if aoed 5% entire party. Crit means bigger damage and heals.
spire = spire was only useful when tp exist and ninja I heard had a use for it.
lady = was okish could be better heal.
lord = was meh weak damage but could be used with old combust 1 and 2 for dps contribution.
Last edited by IceBlueNinja; 06-24-2021 at 06:19 AM. Reason: lots of typos cause of typing on phone e.e
Not really useless, just incredibly niche. Like I said, I'd take an enhanced bole over a balance any day when I got a tank that wouldn't use mitigation if you replaced every other skill with it.
In savage you don't get those people and even in dungeons they're not all that common, so unfortunately you didn't get a lot of use out of those niche cards.
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