Quote Originally Posted by SkyCake View Post
Red Mage. Each time you cast an ability with a cast time, you get Dualcasts. This makes your next cast instant. So, you weave your lower cast time spells (Jolt for single target, VerAero/Thunder for AoE) into your higher cast time ones. You can get a Ver[ready] proc that will let you cast either Verstone or Verfire in place of Jolt to occasionally mix up the rotation. The spells give mana in either black of white. Once you have at least 80 in each (though later, you will want them to be slightly unbalanced), you do your three part melee combo finished by a two more spells. It's more caster than it is melee, but standing in melee range is ideal. You also have two OGCD abilities to use at range and two in melee. The job flows super well and has a satisfying combo once you built the gauge. Relatively flashy.

Groups will be happy to see you because you can either Swiftcast or use a Dualcasts to use Verraise to instantly rez a healer. It can be nice for PUGs. RDM is sometimes called "Rez Mage" because of it. You also have Embolden for a physical party buff. VerCure is the strongest heal for a DPS and can make an impact. But, it still doesn't compare with a healer so you probably won't ever use it except in low level (54+) dungeons if something goes very wrong.

Another you might consider in Ninja. Just for Trick Attack. But, it is one of the most useful buffs a DPS can bring. Bring a DPS buff is really about the best a DPS can bring for utility.

Edit: To clarify, RDM is a caster for Role Actions and game mechanic purposes.
WoW, Red Mage sounds really cool. I will have to give that class a try.

I've never been partial to "stealth" or "rogue" like classes tbh. I hadn't really considered a Ninja for that reason unless it just had something special to bring.

Thanks for that info.