This would, first and foremost, require that MP actually be something to play around — rather than a seemingly arbitrary and typically irrelevant constraint or, at most, a charge counter attached to resurrection spells and a redundancy by which to prevent Medica II spam or the like.
Let us start, then, with removing anything that does not actually aid in decisive play. Lucid Dreaming, which can effectively just be hit each time it's refreshed, is therefore gone. That in turns forces us to confront what uses of MP ought to matter and what ought not to, while giving us room for more nuance-capable mechanics.
For now, let's try both: one broad tuning change and one new mechanic.
- For this new mechanic, we'll simultaneously remove what was most annoying about MP and add a reason to care about it — as %MP decreases, the output of your MP-consuming actions decreases (by up to 33%), but your MP regen rate increases (by up to 300%). This offers us a further choice: do we want players to perhaps use expenses just a bit sparingly even when over, say, 80% MP, as to always remain at 100% throughput, or do we want this to only really take effect around 60% MP or less? If we want the first, we apply this mechanic linearly (-16.7% potency but +150% regen at 50% MP); if we want the second, more relaxed version, we apply instead apply it quadratically. For now, I'll take the quadratic approach.
- For the tuning changes, let us do two things. First, we'll decrease the MP costs of core rotational skills, such that MP would not dip into any range that'd suffer potency loss when just rotating as usual, and if dipping into any range where regen is increased, you'd actually gain MP over normal rotation. To illustrate, standard single-target RDM rotation would be faintly MP-positive, but Verraise would put them in a hole that would cost them at least some small degree of throughput for a time, and raising half a party all at once would put a noticeable toll on the RDM. Second and opposite that, we'll we'll attach MP costs to abilities, as well, so that they don't so buoy throughput or make themselves even more nearly the be-all and end-all of pre-Savage healing. In fact, we'll make them rather pricy, to account for the uptime they save, too. In that way, their use marks an increased opportunity for damage-dealing or burst-healing, at due cost.
These would in turn force some further polishing changes.
- First, because MP would be more integral, we could no longer ignore the disparity between faster and slower jobs or builds. That is to say, we'd need to better balance the resource efficiency of varying GCD speeds. Such is simple: we merely decrease the MP granted per tick by 20% and then have MP tick per player GCD's time, rather than on the standard server tick.
- Second, because players start at critical levels of MP upon being rezzed, the rez penalty itself would have to be decreased. However, that in turn gives MP-granting tools further room to shine, as there's effectively a portion of resurrection sickness's debuff that they can alleviate.
- Third, we'd want to address the wonkiness of BLM, by limiting its MP nullification to only its own, not affecting MP grants or the bonus portion %regen-increasing effects.
- Finally, we'd have to consider around what %MP, roughly, we'd want AoE rotations to become MP-neutral. This gives us some further choice, as we could perhaps afford to tune AoE higher if its extended use would force us down to 40% or even 60% MP. Such would better fit the pre-Shadowbringers design, but be more complex than we are now used to. Let us for now say we simply give it the same relative costs as the single-target rotations, making the distinction irrelevant.
Alright, with the situation set, let's consider what Bard could do with MP-granting tools. They'd no longer be altogether
essential, as players cannot be so resource-starved as to be forced into inaction, but nor would they be entirely
redundant when extreme expenses are unnecessary. They'd be more flexible, feeling less awful to lack but also more able to find use when their ideal conditions of use are not met.
Only then would I want MP-granting tools returned to Bard. And even, then, I feel it must not be on a fire-and-forget, use-on-refresh CD, but rather an actual song at actual cost to the Bard's own throughput, thus allowing Bard itself more versatility by only be punished for carrying an MP-granting tool
to the extent the Bard actually uses that tool.