Quote Originally Posted by GrimGale View Post
We have a thread going on at the moment: Toxic Glare spammers.

A lot of veteran healers suspect the gutting of their damaging kits is due to the complains of Dps players about some healers focusing on dpsing and not healing them. The devs did say they wanted healers to focus on healing more, and gave that as an argument for "simplifying" the healer dps kit.

Ironically, the removal of AoE dots makes it so that healers now have to individually target enemies in dungeon packs to dot each one of them, which steals their focus away from the tank during a critical moment of high damage, so you tell me.

The healer community is more or less convinced at this point that the devs didn't really know what they were doing in regards to healer class design.
Odd , I find that this game allows for a lot of breathing room when it comes to heals required , unless there is a moment in a dungeon that the tank pulls way above his gear/or skill set allows. The in between healing is handy to throw out a dot or two, weave a heal , more dots , or holys

Taking away dmg skills to make healers focus on healing more seems a rather strange decision given that you dont have to constantly heal like say in SWTOR or that other MMO because the damage received by FF14 tanks comes in chunks that work well with the 2.49 gcds which i suspect is because the enemies auto attacks are much slower than SWTOR or that other mmo , unless ofc the tank goes overboard with pulls without mitigation at all or being in poor gear.