Quote Originally Posted by GrizzlyTank View Post
Classes in this game is honestly way to homogenized. If DPS were to be mapped across an axis of proc vs fixed rotation, nearly every job ends up far on the fixed side.
Encounter design that insists that you stare at the boss for attack tells is not conducive to Simon Sez classes. A shame really, I much prefer priority based. Maybe next tier I'll opt for something with a brain dead rotation assuming I don't burn out on this one.