Results -9 to 0 of 35

Threaded View

  1. #14
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,856
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Quote Originally Posted by DrWho2010 View Post
    Quote Originally Posted by Shurrikhan View Post
    Every single one of those things apply also to Arm's Length and Surecast. Those skills that are already parts of our kit just don't also require an extra button of (arguably) bloat.


    But, again, is that a good thing? Is a "your mistake doesn't matter (as long as you use this otherwise useless thing)" good design?
    I'd say it avoids ticking some people off, so yes.
    Wait, how is that a decent reason, though?

    Having to follow a rotation doubtless ticks some people off. Yet we don't give it a nullification button. Nor, if an ability had been given by which to prevent the need to optimize one's sequence of weaponskills or spells for a time, would we protect it absolutely just as to "avoid ticking some people off."

    A fight mechanic bugged and was therefore far easier than it should be, even if only part of the time or under rarely-known conditions? Nope, can't fix that; it might tick some people off.
    (3)
    Last edited by Shurrikhan; 06-21-2021 at 04:27 PM.