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  1. #1
    Player
    Onidemon's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    1,414
    Character
    Aaran Oni
    World
    Faerie
    Main Class
    Gladiator Lv 70

    Patch 1.16a.....

    [patch1.16a] 1.16a Patch Notes
    * Following content is planned to be implemented upon the release of patch 1.16a.
    * An adjustment could be made on this content depending on the testing result.


    Event Updates
    [dev1004] Accepted quests can now be abandoned.
    Quests can now be abandoned via the question description screen in the journal.
    * If you abandon a quest while in an instanced area, you will automatically be transported out of the area.
    * You cannot abandon a quest while participating in an event battle.
    [dev1036] You will now be able to gain experience points, skill points, and receive loot when you defeat enemies as part of a sidequest.
    Because of these changes, respawn rates of sidequest enemies have been lengthened.

    Item Updates
    [dev1016] Synthesis: Up to 8 items per class can now be stored under synthesis recipe history.

    System Updates
    [dev1035] Two different targeting modes are now available.
    Targeting Mode A (Targeting mode before the patch 1.16)
    Target/Menu Navigation Keys and Corresponding Actions
    Up/Down
    Target party members in order
    Left/Right
    Cycle through all selectable targets
    * Selecting Targeting Mode A set the Targeting Mode to "ALL."
    Targeting Mode B (Targeting mode after the patch 1.16)
    Target/Menu Navigation Keys and Corresponding Actions
    Up/Down
    Cycle through targeting modes
    Left/Right
    Cycle through valid targets, according to the targeting mode currently selected, in order
    * Selecting Targeting Mode B will disable Targeting Mode "ALL."
    * You can also switch targeting modes using the text command "/targetmode (/tmode)"
    /targetmode(/tmode) SubCommand
    >>SubCommand
     a  Switch target mode to A
     b  Switch target mode to B
     None Toggle A and B
     * Targeting Mode A is selected by default



    Nice... but i was expecting a bit more..... glad for the exp and skill points in quests tho'.
    (0)

  2. #2
    Player
    Betelgeuzah's Avatar
    Join Date
    Mar 2011
    Posts
    3,083
    Character
    Captain Lalafist
    World
    Odin
    Main Class
    Arcanist Lv 82
    Larger than 1.15b, hopefully other patches will be of this size too.
    (0)

  3. #3
    Player
    GabbaGabba's Avatar
    Join Date
    Mar 2011
    Posts
    253
    Character
    Gabba Gabba
    World
    Sargatanas
    Main Class
    Thaumaturge Lv 50
    yeh, im confused about the targetting system in 1.16a. i guess i wont really know how it is until it goes live.
    (0)

  4. #4
    Player
    Sine's Avatar
    Join Date
    Mar 2011
    Posts
    24
    Character
    Sine Cura
    World
    Sargatanas
    Main Class
    Pugilist Lv 50
    Quote Originally Posted by Onidemon View Post
    [patch1.16a]
    System Updates
    [dev1035] Two different targeting modes are now available.
    Targeting Mode A (Targeting mode before the patch 1.16)
    Target/Menu Navigation Keys and Corresponding Actions
    Up/Down
    Target party members in order
    Left/Right
    Cycle through all selectable targets
    * Selecting Targeting Mode A set the Targeting Mode to "ALL."
    Targeting Mode B (Targeting mode after the patch 1.16)
    Target/Menu Navigation Keys and Corresponding Actions
    Up/Down
    Cycle through targeting modes
    Left/Right
    Cycle through valid targets, according to the targeting mode currently selected, in order
    * Selecting Targeting Mode B will disable Targeting Mode "ALL."
    * You can also switch targeting modes using the text command "/targetmode (/tmode)"
    /targetmode(/tmode) SubCommand
    >>SubCommand
     a  Switch target mode to A
     b  Switch target mode to B
     None Toggle A and B
     * Targeting Mode A is selected by default

    Thank god. The last change to targeting was, imo, the worst change they've ever made.
    (0)

  5. #5
    Player
    Arcell's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    3,487
    Character
    Arc Jurado
    World
    Mateus
    Main Class
    Machinist Lv 70
    Really? I found the targeting system they put in to be quite useful. I mean being able to target JUST enemies was a godsend especially in Behests and large leve groups.
    (0)

  6. #6
    Player
    JakeRoon's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    260
    Character
    Jake Roon
    World
    Balmung
    Main Class
    Conjurer Lv 50
    it sucked for healers, we liked the old one...now we have both.....problem solved ^^
    (0)

  7. #7
    Player
    Join Date
    Mar 2011
    Location
    リムサ ロミンサ
    Posts
    1,084
    Quote Originally Posted by Arcell View Post
    Really? I found the targeting system they put in to be quite useful. I mean being able to target JUST enemies was a godsend especially in Behests and large leve groups.
    I thought it was pretty good too. I think people don't like learning new things, even if it's better than the old way. Especially after they're used to doing old way for so long.
    (0)

  8. #8
    Player
    Malakhim's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    1,545
    Character
    Eisen Marduk
    World
    Hyperion
    Main Class
    Pugilist Lv 60
    Quote Originally Posted by JakeRoon View Post
    it sucked for healers, we liked the old one...now we have both.....problem solved ^^
    Options are always good.
    (0)

  9. #9
    Player
    JakeRoon's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    260
    Character
    Jake Roon
    World
    Balmung
    Main Class
    Conjurer Lv 50
    Quote Originally Posted by Sonic_the_Hedgehog View Post
    I thought it was pretty good too. I think people don't like learning new things, even if it's better than the old way. Especially after they're used to doing old way for so long.
    It has nothing to do with "learning new things" [subterfuge insult FTW!] it had to do with the fact they removed the up/down party list quick targeting. Prior to patch the up/down was party members....left/right was all targets. This made healing while casting offensive magic very easy. Post patch, you had to constantly change targeting modes back and fourth from "party" to "enemy"[or whatever] or leave it on "all" BUT pressing up/down changed targeting mode not select party members anymore....

    in short it was a nightmare for a lot of healers, thank heavens they fixed it, while leaving in the option for the way you guys like it too. OPTIONS ftw!
    (0)

  10. #10
    Player
    Join Date
    Mar 2011
    Location
    リムサ ロミンサ
    Posts
    1,084
    Quote Originally Posted by JakeRoon View Post
    [subterfuge insult FTW!]
    Why thank you, I try my best!

    Anyway, I have no problems with them giving you the option to choose with system you want to use, to each their own. But I just never found it hard to switch between PARTY and ENEMY, then pressing left and right to select your target.
    (0)

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