[patch1.16a] 1.16a Patch Notes
* Following content is planned to be implemented upon the release of patch 1.16a.
* An adjustment could be made on this content depending on the testing result.


Event Updates
[dev1004] Accepted quests can now be abandoned.
Quests can now be abandoned via the question description screen in the journal.
* If you abandon a quest while in an instanced area, you will automatically be transported out of the area.
* You cannot abandon a quest while participating in an event battle.
[dev1036] You will now be able to gain experience points, skill points, and receive loot when you defeat enemies as part of a sidequest.
Because of these changes, respawn rates of sidequest enemies have been lengthened.

Item Updates
[dev1016] Synthesis: Up to 8 items per class can now be stored under synthesis recipe history.

System Updates
[dev1035] Two different targeting modes are now available.
Targeting Mode A (Targeting mode before the patch 1.16)
Target/Menu Navigation Keys and Corresponding Actions
Up/Down
Target party members in order
Left/Right
Cycle through all selectable targets
* Selecting Targeting Mode A set the Targeting Mode to "ALL."
Targeting Mode B (Targeting mode after the patch 1.16)
Target/Menu Navigation Keys and Corresponding Actions
Up/Down
Cycle through targeting modes
Left/Right
Cycle through valid targets, according to the targeting mode currently selected, in order
* Selecting Targeting Mode B will disable Targeting Mode "ALL."
* You can also switch targeting modes using the text command "/targetmode (/tmode)"
/targetmode(/tmode) SubCommand
>>SubCommand
 a  Switch target mode to A
 b  Switch target mode to B
 None Toggle A and B
 * Targeting Mode A is selected by default



Nice... but i was expecting a bit more..... glad for the exp and skill points in quests tho'.