Quote Originally Posted by Halfgeeek View Post
IMO, it should actually be the reverse, healing via GCD and OGCD for team support & dps, with cooldown & charges on abilities to gate-balance how much dps healers should be able to throw out to support the pt.
...why? Healing has a limit to its usefulness. Damage does not. As currently designed, damage is the thing healers contribute toward their skill ceiling after the healing is settled. If you hardcap that with cooldowns, all you're doing is killing skill expression. What do you do when the healing is over? /dance?