Quote Originally Posted by Forien View Post
snip
1. Welcome back to how housing was originally with the house flippers holding houses hostage until you cough up 10 times the game price for the plot. Flat out no, we don't need to go back to those days.

2. Good luck getting into the ward with hundreds of players showing up at the same time trying to buy it. Even better luck avoiding a system crash/DC if you manage to make it into the ward with all those players standing at that one speciific spot to click the placard.

3. Welcome to only the super rich players getting a house because only they won't care if they lose millions of gil if they don't get the plot.

4. See #3. As long as the entry fee is non-refundable, it's still only the super rich player who will risk losing the gil.

5. Again, putting all houses into the hands of the very rich because they can bid more than other players.

6. See #5.

Your suggestions don't solve the housing problem while they do a tremendous job trying to push control of the housing market back into the hands of flippers.

Don't want to camp a placard? Then don't do it. Check the plot occasionally to see if it's available yet then move on to do other things.

It is your personal choice to prioritize placard camping over playing the rest of the game. It is not required by the game.

Quote Originally Posted by Forien View Post
Why is it possible for single FC to buy 10 plots withing same Ward?
A FC can't. It's impossible for a single FC to own multiple houses.

That would 10 different FCs sharing the same FC tag and most likely being controlled by the same player using 2 service accounts.

Whether it is "legal" for a single player to do that has been a subject of great debate since it contradicts the posted rules on the Lodestone but GMs tell those inquiring that they can't get involved in house ownership issues. But since there is no enforcement of the posted rule, more and more players have been taking advantage of the loophole to get additional houses while other players have to go without.