I think at that point this is going into a different topic.Right, but is "run to end, spam AoE, run to end, spam AoE" exactly the content we want? Is that experience not already hollow?
If it's a matter of time constraint, note that the rewards can absolutely be increased in proportion to the additional time taken.
At present, though, any variety in playstyle is effectively just a trap that causes considerable tension between players. What if weren't? What if it weren't all just an illusion of depth or variety?
Not "how to make the early game better," and more "what could be improved about FF14's gameplay."
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