Results 1 to 10 of 30

Thread: Job Combos

Hybrid View

  1. #1
    Player
    Urthdigger's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    2,670
    Character
    Eyriwaen Zirhmusyn
    World
    Hyperion
    Main Class
    Scholar Lv 90
    On the monk one, didn't they state that you don't need to maneuver around to have the combo go through, only to get the additional effects?
    (0)

  2. #2
    Player
    Rydin's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    2,821
    Character
    Nyris Reach
    World
    Jenova
    Main Class
    Lancer Lv 50
    Quote Originally Posted by Urthdigger View Post
    On the monk one, didn't they state that you don't need to maneuver around to have the combo go through, only to get the additional effects?
    I found for all of the combos... if there is a positional condition for the additional effect... then that position is also needed to trigger a combo

    edit: positional condition for the additional effect. say that 5 times fast
    (1)

  3. #3
    Player
    MariyaShidou's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    1,111
    Character
    Mariya Shidou
    World
    Masamune
    Main Class
    Gladiator Lv 60
    Quote Originally Posted by Urthdigger View Post
    On the monk one, didn't they state that you don't need to maneuver around to have the combo go through, only to get the additional effects?
    Like Rydin said, whenever there is a position condition in the description, you do need to fulfill that to continue the chain.

    For DRG, I guess the 1st WS effect is like Taunt, momentarily force the enemy to target you. Why is that? First, LNC has Heavy Thrust, one that has a relatively high chance of stun (only if enemy can be stunned, Ifrit isn't the case anymore) for a longer duration if the enemy is targeting you. Second, Dread Spike can absorb and turn damage into heal by consuming a Surge. LNC/DRG has reasonable range that allows you to evade most melee AoE and is a pure DD, so Dread Spike is not used that often except in case enemy has very big AoE like Ifrit/Moogle.

    Anyway, most of the WS either extend a current combo, or replace one that has high CD, so it means you can use them along with any you are currently using, which means more dps to any role except CNJ/WHM. If you don't have enough TP to use all of them, you can find that every classes have different weapons that usually are weaker but has higher attack speed, hence better TP generation.
    (0)