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  1. #1
    Player
    Eclipse12187's Avatar
    Join Date
    Aug 2013
    Posts
    242
    Character
    Ritzia Flameshadow
    World
    Sargatanas
    Main Class
    Conjurer Lv 90
    I’m interested in hearing how you think this could work out, considering the card seals are needed for divination that limits you to a single card that you can afford to use royal road on per 2 minute cycle. Would the royal road effect work on minor arcana cards as well? Or strictly base cards.

    Expanded effect lowered the increase of the cards to 50% of base but allowed them to hit the whole party, so with current cards (assuming no minor arcana) that would be a 3% party wide for one set and 1~2% increase for the other (split between melee and ranged) making it a minor divination for 15 seconds.

    Enhance was a 50% increase on the next card played, so assuming no minor arcana again it’s an increase from 6% on a single target to 9%.

    Extended effect was a doubled up duration which would make its next card last for 30 seconds (of 6% damage up) as opposed to 15.

    Again all of these effects need to take into account that you’re burning one of the 4 cards you need for 3 different seals every 2 minutes to not clash with divination, and with sleeve draw on a 3 minute cooldown to get any seal you may be missing.

    Time Dilation increased the duration of buffs you put on a target for 15 seconds, which could be used to extend regens, cards, and divination. You can increase an enhanced card (9% base, 12% if minor arcana worked) and divination (up to 6% increase) to last for 30 seconds on a high dps, which could potentially break whatever balance the devs think they have with current AST.

    Going for other time related options, Celestial Opposition used to increase the duration of any of your beneficial effects on targets by an additional 10 seconds. Again, you can couple this with regens, cards, and divination and in this case, lucid dreaming on yourself (hello 40 seconds of enhanced damage increase and divination on a single target, 25 seconds for the rest of the party).

    I enjoyed royal road and prior ast gameplay, however with the way the cards currently work I do not believe bringing back the previous royal road mechanics and time spells could work, not without some major retuning.
    (1)

  2. #2
    Player
    Fland's Avatar
    Join Date
    Apr 2015
    Posts
    357
    Character
    Fraemoht Grehaerzsyn
    World
    Tonberry
    Main Class
    Summoner Lv 90
    Quote Originally Posted by Eclipse12187 View Post
    Again all of these effects need to take into account that you’re burning one of the 4 cards you need for 3 different seals every 2 minutes to not clash with divination, and with sleeve draw on a 3 minute cooldown to get any seal you may be missing.
    Especially since Minor Arcana doesn't give you seal. So if you're screwed by RNG and can't get different seal even with redraw, you have to Minor Arcana'd more than one card and have no spare card to burn for RR before the next Divination.
    (1)

  3. #3
    Player
    ItMe's Avatar
    Join Date
    Jun 2020
    Location
    Lumsa Lomsa
    Posts
    4,178
    Character
    Iiiiiiiiiiit's Meeeee
    World
    Sargatanas
    Main Class
    Arcanist Lv 90
    Quote Originally Posted by Fland View Post
    Especially since Minor Arcana doesn't give you seal. So if you're screwed by RNG and can't get different seal even with redraw, you have to Minor Arcana'd more than one card and have no spare card to burn for RR before the next Divination.
    Oh snap, yeah... this is a really good observation.
    Man... I'm not sure I'd be happy to see Royal Road come back if it's supposed to work with 5.x AST's kit.
    Who knows what 6.0 will bring, but unless they change the seals I'm not top confident about it coming back.
    (0)

  4. #4
    Player
    Vyrerus's Avatar
    Join Date
    May 2014
    Location
    The Interdimensional Rift
    Posts
    3,600
    Character
    Vicious Zvahl
    World
    Excalibur
    Main Class
    Machinist Lv 100
    Quote Originally Posted by Eclipse12187 View Post
    I’m interested in hearing how you think this could work out
    Easy. Make Royal Road give us the seal from the card we ate, since it's still using a card.

    Turn the AOE degradation from a flat 50% reduction to a 50% reduction on all party members beyond the initial target, as though it were a diminishing AOE potency skill. Use the initial target's role as the base %+ That way it's equally effective across all comps. Single target enhancements don't really need a change.

    Time Dilation, they could just simplify it to be on the same cooldown as Divination, so that you're always using it to buff someone's divination buff and not just a card buff, though ideally you'd want to have both.

    And I'd love for them to bring back Celestial Opposition's buff aspect, but it's a heal now. Though I will say they should still bring back the stun on it. It's criminal that it was taken away.
    (1)