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  1. #81
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    Quote Originally Posted by TroySoFab View Post
    Except its not. It seems like you are making an apples and oranges comparison here. Alliance raid and a hypothetical Savage dungeon. The entire point of alliance raid is for it to be easy, and for individual performance to not mean so much. If I out dps every dps player on my team as whm, it doesn't matter because the boss will still die in about the same amount of time. If I out dps every dps in a savage or ex trial, things won't go so well. The intent behind each type of content and what is required is different.
    Except it is because he has said personal responsibility is the reason why he didn't want to do difficult light party content.

    https://mogtalk.org/2021/05/07/inter...naoki-yoshida/

    I think the chances of doing large-scale, challenging content is greater than creating high-difficulty content meant for smaller groups. It’s not that we are unable to create high-difficulty content for small groups, but currently I am a bit more hesitant with that direction overall.

    In the case of a four-player high-difficulty dungeon, there is much less room for players to work with when it comes to party deaths or mistakes. If even a single party member is incapacitated or makes a mistake, it will invariably lead to a wipe, with not much leeway to save the run or come up with a creative solution. Another major reason is because our community continues to grow—naturally this is bringing in many casual players, and I believe that when looking at the bigger pictures, large-scale content will be easier for all players to get into.
    So my comparison is valid. I'm saying that Yoshida is consistent in favoring contents that "will be easier for all players to get into" without having to worry as much about party deaths or mistakes.
    (3)
    Last edited by linayar; 06-09-2021 at 09:38 AM.

  2. #82
    Player Caurcas's Avatar
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    Jan 2020
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    1,527
    Character
    Caur Kagon
    World
    Siren
    Main Class
    Dark Knight Lv 90
    Winds blow, rain falls. The strong carry the bads, all is right in Yoshi's vision.
    (1)

  3. #83
    Player
    van_arn's Avatar
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    Jul 2011
    Location
    Ul'dah
    Posts
    1,960
    Character
    Van Arn
    World
    Goblin
    Main Class
    Samurai Lv 90
    Dunno, no matter what Yoshi says it's inconsiderate to go into content expecting other people to do everything for you.

    Be considerate.
    (16)

  4. #84
    Player
    SturmChurro's Avatar
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    Feb 2017
    Location
    Gridania
    Posts
    7,073
    Character
    Sturm Churro
    World
    Marilith
    Main Class
    White Mage Lv 100
    Quote Originally Posted by van_arn View Post
    Dunno, no matter what Yoshi says it's inconsiderate to go into content expecting other people to do everything for you.

    Be considerate.
    Yep, and when there are too many of these type of players in content, especially endgame (max level) content, they are lucky to clear said content. What would Yoshida do if everyone stopped bothering, and didn't carry others? Just "streamline" content even more?
    (12)
    WHM | RDM | DNC

  5. #85
    Player Goji1639's Avatar
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    Jul 2019
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    1,284
    Character
    Father Gascoigne
    World
    Jenova
    Main Class
    Gunbreaker Lv 80
    Quote Originally Posted by linayar View Post
    Except it is because he has said personal responsibility is the reason why he didn't want to do difficult light party content.

    https://mogtalk.org/2021/05/07/inter...naoki-yoshida/

    So my comparison is valid. I'm saying that Yoshida is consistent in favoring contents that "will be easier for all players to get into" without having to worry as much about party deaths or mistakes.
    This is pretty much why I have so little interest in this games endgame, and why I don't think this game will have much long-term appeal for me. Zerg style content is the lamest, trashiest content in MMO's and it makes me sad that this game is apparently so all in on it, to the point where they won't even consider smaller scale content with any substance.

    Quote Originally Posted by SturmChurro View Post
    Yep, and when there are too many of these type of players in content, especially endgame (max level) content, they are lucky to clear said content. What would Yoshida do if everyone stopped bothering, and didn't carry others? Just "streamline" content even more?
    If everyone up and refuses to help new players through content then yes, it'll just get streamlined until it's so basic that new players can clear it without you. Carrying new players is the natural order of an MMO community, it's what keeps this game alive and funded; I don't get why so many of you constantly complain about it.
    (3)
    Last edited by Goji1639; 06-09-2021 at 09:52 AM.

  6. #86
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    Quote Originally Posted by SturmChurro View Post
    What would Yoshida do if everyone stopped bothering, and didn't carry others? Just "streamline" content even more?
    I don't think we're in any danger of that any time soon. That said, I'll leave that answer to SE and enjoy the game as long as it's enjoyable.

    Quote Originally Posted by Goji1639 View Post
    This is pretty much why I have so little interest in this games endgame, and why I don't think this game will have much long-term appeal for me. Zerg style content is the lamest, trashiest content in MMO's and it makes me sad that this game is apparently so all in on it, to the point where they won't even consider smaller scale content with any substance.
    That's up to you. I consider 8-player trials and raids to be small-scale enough, and they're very enjoyable on Normal difficulty with good enough rewards. That's enough of a substance from a video game for me.
    (0)

  7. #87
    Player Goji1639's Avatar
    Join Date
    Jul 2019
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    1,284
    Character
    Father Gascoigne
    World
    Jenova
    Main Class
    Gunbreaker Lv 80
    Quote Originally Posted by linayar View Post
    That's up to you. I consider 8-player trials and raids to be small-scale enough, and they're very enjoyable on Normal difficulty with good enough rewards. That's enough of a substance from a video game for me.
    Yoshi is right that it's great for new or casual players; very little personal accountability. The larger the scale the less it matters what you do. It's a double-edged sword, though; because when it doesn't matter what you do it's hard to motivate players to do anything. I'm not even sure why exactly I bothered to look up optimal rotations for any of my jobs.
    (0)

  8. #88
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    Quote Originally Posted by Goji1639 View Post
    Yoshi is right that it's great for new or casual players; very little personal accountability. The larger the scale the less it matters what you do. It's a double-edged sword, though; because when it doesn't matter what you do it's hard to motivate players to do anything. I'm not even sure why exactly I bothered to look up optimal rotations for any of my jobs.
    Because there are more difficult contents. And even if you don't do those difficult contents, because someone needs to carry. There is some satisfaction to being able to perform well even if others do not, or even because others do not since you can, from time to time, feel the effect of your own performance.
    (0)

  9. #89
    Player
    BaconBits's Avatar
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    Mar 2019
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    1,535
    Character
    Arya Diavolos
    World
    Famfrit
    Main Class
    Paladin Lv 98
    Quote Originally Posted by Caurcas View Post
    Winds blow, rain falls. The strong carry the bads, all is right in Yoshi's vision.
    (1)

  10. #90
    Player Goji1639's Avatar
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    Jul 2019
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    1,284
    Character
    Father Gascoigne
    World
    Jenova
    Main Class
    Gunbreaker Lv 80
    Quote Originally Posted by linayar View Post
    Because there are more difficult contents. And even if you don't do those difficult contents, because someone needs to carry. There is some satisfaction to being able to perform well even if others do not, or even because others do not since you can, from time to time, feel the effect of your own performance.
    Regardless the focus on larger scale is demotivational. Especially at 24 players you don't really feel the effect of your own performance. It's only in smaller scale content where you actually feel like you're making a difference, and without that feeling there's not much motivation to play well.
    (0)

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