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  1. #11
    Player Goji1639's Avatar
    Join Date
    Jul 2019
    Posts
    1,284
    Character
    Father Gascoigne
    World
    Jenova
    Main Class
    Gunbreaker Lv 80
    Quote Originally Posted by Shurrikhan View Post
    Again, you're making a false ultimatum here. Coordination across a 24-man raid does not necessarily have to be any more wide spread than across 8-man content, or even a 4-man. It all depends on the exact mechanics used. There are plenty of ways to retain personal responsibilities without making the content exponentially (or even linearly) more punishing with increased player count.

    Would that always be for the best? No, probably not. But it's silly to think that mechanical engagement asked of players and how "punishing" content feels are one and the same. They're not. Difficulty isn't just a matter of finely sorted levels but also the particular design decisions contributing to it that will differ that difficulty across prior exposure, awareness, player count, etc., etc.
    Coordination and individual execution across 24 players is far more limited than 4 players, especially when you're dealing with randoms. It's just a logistical fact. The effort put into making DR mechanically challenging is wasted on a raid; they could've done more with it and it would've been much more fun as small group content.

    No matter how you look at it raids are the WORST place to introduce complexity and punishment. I'm not saying it's impossible to make it work; I'm saying that making it work is the worst possible use of that creativity and effort. DR could've been more than just an annoying time-sink with a few cool ideas if it weren't an alliance raid.
    (6)
    Last edited by Goji1639; 06-08-2021 at 11:16 PM.