Perhaps. I refrained from commenting on if it was doing it well. Just what I felt it was trying to do.
Yeah, that's kinda weird. Though the PLD job quests (for example) don't really mention their magic. So there is precedent for the job quests not trying to weave every core move we have into the job's story.
I dunno man, I mean, it's kind of like the NIN job quests. Many of the ninjas we fight are similar to us, but they all have unique things that come from learning their art differently and using it for different things.
For SMN, some of our opponents summon many things at once (like the allegan opponent from the level 70 quest).
Some of them summon cool supercharged egi.
The WoL, for better or worse, has been focusing on trances.
You're right. It would be silly to sabotage a job like that. And I never argued they made it intentionally bad.
If I wasn't clear somewhere that lead to such a misreading of my post please point it out to me so I can correct it.
Yeah. While trying to make FF14's version of a summoner they're struggling mightily.
I don't know who Edgar is, but when I picked MCH up in Shadow Bringers I felt it did a pretty good job feeling like something that could emerge from the MCH guild.
Like a FF14 version of a machinist.
But that's neither here nor there.
Perhaps it is failing.
Perhaps it isn't where it should be.
Those are not things I was commenting on as I felt it was tangential to my point.
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Nah, I think I'm just being misunderstood.
Case in point, the next thing I quote is you trying to argue against me by using my own argument as if it's not what I'm trying to talk about:
THIS IS EXACTLY WHAT I'M ABOUT~
FF14's SMN is not 100% new and unique to it, but the FF14 version of summoner is at the core of SMN.
The bones of SMN are FF14's spin on summoner (with the traditional job identity wrapped around that), not a "traditional summoner" with FF14 sprinkled on top.



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