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  1. #1
    Player
    Rufalus's Avatar
    Join Date
    Jan 2014
    Location
    Gridania
    Posts
    2,730
    Character
    Lufie Newleaf
    World
    Ragnarok
    Main Class
    Monk Lv 100
    FF XIV still has this old system where the fate difficulty is determined by the number of players who participated the previous time it popped. So if the number of players changes greatly then the fate is scaled badly; it's only appropriate if the number stays constant.

    When dalriada ends and dozens of players pour back into the main area, things die way too quickly for a while until it readjusts to the new participation numbers. Conversely when numbers suddenly drop because dozens of people left for dalriada, the skirmishes can take ages to kill.

    I'm not a Blizzard fan but it doesn't surprise me to hear that WoW has a more dynamic scaling system correcting to the number of players participating right now, not the numbers recently. They seem to be ahead in a lot of problem solving areas. I think there should also be a ceiling on the percent of enemy HP that can be reduced per second so a boss can never go from 100% to 0% in less than ten seconds no matter how buffed you are.
    (2)

  2. #2
    Player
    Ultimatecalibur's Avatar
    Join Date
    Jan 2014
    Posts
    2,737
    Character
    Kakita Ucalibur
    World
    Siren
    Main Class
    Paladin Lv 86
    Quote Originally Posted by Rufalus View Post
    I'm not a Blizzard fan but it doesn't surprise me to hear that WoW has a more dynamic scaling system correcting to the number of players participating right now, not the numbers recently. They seem to be ahead in a lot of problem solving areas. I think there should also be a ceiling on the percent of enemy HP that can be reduced per second so a boss can never go from 100% to 0% in less than ten seconds no matter how buffed you are.
    World Quests were added to WoW in Legion (2016) while the FATE system was built in 2013. Blizzard had 3 years of strength/weakness observation time. PSO2:NGS is coming out next Wednesday and its CBT had their open world and trial (the FATE equivalent) Bosses automatically scaling their HP based on number of players in zone (which capped at 8 or 32 based on zone). The mistakes of competitors are good lessons to attentive devs.
    (0)