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  1. #91
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    Quote Originally Posted by ShadowCadja View Post
    Sorry to say but this action bar works seriously well with a controller(much better than with a keyboard for me and many others), so I don't really understand what you really talking about...
    Are you kidding me? Do you have any idea how many ifrit fights I've been in where ppl got caught in one of the specialty moves b/c they were having to coordinate looking down to hit a key, or pay close attention to which icon their controller is scrolling onto? And how many times I've accidentally scrolled down to a 2nd or 3rd list while scrolling left/right b/c the d-pad is too sensitive?

    The action bar is a HORRIBLE template for controller users...so, "I don't really understand what *you're talking about" <.<
    (1)

  2. #92
    Player
    Rydin's Avatar
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    Mar 2011
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    Gridania
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    2,821
    Character
    Nyris Reach
    World
    Jenova
    Main Class
    Lancer Lv 50
    Quote Originally Posted by Khal_Drogo View Post
    Are you kidding me? Do you have any idea how many ifrit fights I've been in where ppl got caught in one of the specialty moves b/c they were having to coordinate looking down to hit a key, or pay close attention to which icon their controller is scrolling onto? And how many times I've accidentally scrolled down to a 2nd or 3rd list while scrolling left/right b/c the d-pad is too sensitive?

    The action bar is a HORRIBLE template for controller users...so, "I don't really understand what *you're talking about" <.<
    Do you know how many people I play with who that's never happened to?

    and the same people too distracted by the action bar to get out the way of an Ifrit ability....
    Do you think they wont suffer the same fate with a nested menu?
    (3)
    Last edited by Rydin; 02-17-2012 at 11:50 AM.

  3. #93
    Player
    Natabant's Avatar
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    Mar 2011
    Location
    Ul'dah
    Posts
    275
    Character
    Natsu Seibold
    World
    Excalibur
    Main Class
    Bard Lv 60
    Quote Originally Posted by Rydin View Post
    Do you know how many people I play with who that's never happened to?
    3? lol

    It does happen...
    (0)

  4. #94
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    Quote Originally Posted by Rydin View Post
    ...and the same people too distracted by the action bar to get out the way of an Ifrit ability....
    Do you think they wont suffer the same fate with a nested menu?
    Actually, I do. In fact, they'll probably dodge them like pros. How often do you remember yourself opening up your battle menu, in XI, and trying to take a look at your timers?

    ....It never happened. No one felt the need to look at timers. They just spammed their macro, got prompted w/ a mssg in the chat log box, letting them know what their timers were at, and went on their merry way. If nothing else, they should use the down/up buttons on the d-pad for something else, and use L1/R1 for swapping between slot lines. Personally, I hate the active and passive modes.

    The menu system looks nice; it's nostalgic; it's efficient; and, best of all, it doesn't have to replace anything.....OPTIONS, "yes please." Why does it always have to be either/or?
    (1)

  5. #95
    Player
    Rydin's Avatar
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    Mar 2011
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    Gridania
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    2,821
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    Nyris Reach
    World
    Jenova
    Main Class
    Lancer Lv 50
    Quote Originally Posted by Khal_Drogo View Post
    ....It never happened. No one felt the need to look at timers. They just spammed their macro, got prompted w/ a mssg in the chat log box, letting them know what their timers were at, and went on their merry way.
    You've sold me... I can't think of a more efficient way to do it. Spamming macros to see my cooldowns... sounds genius.. why can't every game do that....
    oh wait...

    edit: Really? thats really the solution? I had to edit just to say, once again, how bad that sounds
    (1)

  6. #96
    Player
    Alcide's Avatar
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    Mar 2011
    Location
    Gridania
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    502
    Character
    Apathy Emerald
    World
    Ragnarok
    Main Class
    Arcanist Lv 70
    Quote Originally Posted by Khal_Drogo View Post
    Are you kidding me? Do you have any idea how many ifrit fights I've been in where ppl got caught in one of the specialty moves b/c they were having to coordinate looking down to hit a key, or pay close attention to which icon their controller is scrolling onto? And how many times I've accidentally scrolled down to a 2nd or 3rd list while scrolling left/right b/c the d-pad is too sensitive?

    The action bar is a HORRIBLE template for controller users...so, "I don't really understand what *you're talking about" <.<
    Dude... change party '>.>

    Seriously, I never thought this thread could have gone this long, so let's cut it down. Fast paced BS + text based menu is a total fail, from every point of view. If you wanna do somethin fast you just don't want to read, you want to recognize what you're gonna do by giving just a quick glance at the menu, you don't want to stop reading, and that's why an action bar with icons is way better than a classic FF menu. I agree that the fact that you have to scroll it down is annoying, but they alrady said they're gonna make all of the actions visible at the same time, so that's really not an argument. And some icons are looking quite too similar (hello Second Wind and Dark Seal) but the majority of them are definitely recogniable.

    Now I get that a classic FF menu can have its own fashion, that someone might like its feeling of nostalgia, but let's just stop pretending that it could work better. Every designer knows that icons owns text ALWAYS, in any situation, in any project, videogame or whatever. It's just a fact.
    (0)

  7. #97
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    Mar 2011
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    インドネシア語
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    He is just running out of ideas on how to justifies this thread when mostly are against the idea of FFXI UI.
    (0)

  8. #98
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    Aug 2011
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    Quote Originally Posted by Chardrizard View Post
    He is just running out of ideas on how to justifies this thread when mostly are against the idea of FFXI UI.
    lol actually, it's just the opposite. There are so many ways to justify going back to XI's UI for battle, XI's targetting, Xi's job system (with adjustments to achieve balance), XI's battle style (at least the choice to do long high-exp fights, instead of having to kill 3000 monsters every 17 seconds), and so much more.

    The problem is that I'm running out of energy trying to convince WoW c#$%-suckers that XI had the potential to be one of the best MMORPGs in existence...and that XIV has/had even more potential to do so, b/c it could/can learn from XI's mistakes.

    Unfortunately, it seems that none of the people on these forums have any vision (at least not any of those on the other side of the fence...aka anti-XI ppl). You hear the words "Final Fantasy XI" and run off, screaming "rape."

    Well, if you want to ostracize the console community with this ghetto action bar, be my guest. No variation of that abomination will ever get my vote.

    Let's just pray that the rumor, about ps3 users having access to popular add-ons, is actually true.
    (1)
    Last edited by Khal_Drogo; 02-18-2012 at 11:07 AM.

  9. #99
    Player
    Natabant's Avatar
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    Mar 2011
    Location
    Ul'dah
    Posts
    275
    Character
    Natsu Seibold
    World
    Excalibur
    Main Class
    Bard Lv 60
    Quote Originally Posted by Rydin View Post
    You've sold me... I can't think of a more efficient way to do it. Spamming macros to see my cooldowns... sounds genius.. why can't every game do that....
    oh wait...

    edit: Really? thats really the solution? I had to edit just to say, once again, how bad that sounds

    I don't know why ya'll can't all just come in here, and simply post: "I absolutely agree; SE should strongly consider giving players this option. It certainly wouldn't hurt."


    Do you ppl really think you're being productive w/ all this bickering? It may not be a "game-changer" to have the option...but it I assure you it would go a long way in bringing back many of the FF fans.


    Quote Originally Posted by Alcide View Post
    Now I get that a classic FF menu can have its own fashion, that someone might like its feeling of nostalgia, but let's just stop pretending that it could work better. Every designer knows that icons owns text ALWAYS, in any situation, in any project, videogame or whatever. It's just a fact.
    First of all, that's not true at all. That might be the case for PC players, but try navigating your "precious" "WoW" UI w/ a controller. It would suck. And having a screen full of 30 icons to navigate back and forth between, practically, FORCES players to use a mouse.
    (1)
    Last edited by Natabant; 02-18-2012 at 05:03 PM.

  10. #100
    Player
    Allistar's Avatar
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    Mar 2011
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    388
    Character
    Asael K'ni'roux
    World
    Halicarnassus
    Main Class
    Dancer Lv 90
    We all have different preferences, all the OP is asking for is a choice, and I don't see the problem with that. Some of you prefer the action bar, others like myself don't...we are all entitled to our opinion and beliefs. Stop bashing each other's ideas and thoughts. Options are what’s going to increase the game's player base, no one system is better than the other and no one system works for everyone. Change is good...yes, but so are options.
    (0)

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