That's not true at all. I assure you:
~You used the menu system to engage and initiate an attack (unless you really milked your macros and used /a)
~You used the menu system to /check ppl
~You used the menu system to access and use your food/drinks
~And you probably used the menu system to do your ranged attack and several abilities/spells you didn't feel like macro'n (or didn't have room for on your "Job-Specific" macro list)
lol, ok, that's a BIT of an exaggeration. No one is asking that EVERYTHING that is "good enough" should be kept the same. And, I seriously doubt that Natabant wants FFXIV to be a carbon copy of XI (as I'm sure you know too).
Granted, there were an innumerable amount of problems w/ FFXI, and I'm glad SE changed some of it up. But this action bar, the horrible party-play for exp'n, the armoury/class system, the market wards, this questing crap planned for jobs, and turning end-game content into focus on crafting rather than hard boss fights and so on...it's all awful. In this case, sorry to say, but "if it ain't broke" logic couldn't apply more.
I'm not saying "there's nothing better out there." In fact, someone MAY eventually design a better UI, but in the mean time, let's at least settle for what works. The "nested, unintuitive" system in FFXI, that you condescendingly referred to, is FAR superior to this abomination they call the action bar. And if anything, it's MORE intuitive. Not only does it list *all your spells/abs/ws, it actually categorizes them, so you can immediately access a specific action.
There's nothing "intuitive" about the action bar. I can't tell you how many times I've smashed "abilities" thinking they were Weapon Skills b/c they have a tp cost associated w/ them.


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