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  1. #1
    Player
    Kalaam's Avatar
    Join Date
    Nov 2019
    Location
    Limsa-Lominsa
    Posts
    781
    Character
    Kalaam Nozalys
    World
    Phantom
    Main Class
    Red Mage Lv 90
    It's purpose isn't to do damage, this is a repositionning tool to get in melee range quickly. You weave it to constantly keep 1 charge in cooldown to get some extra damage but this isn't meant to be a huge damage ability.
    (4)

  2. #2
    Player
    OdinelStarrei's Avatar
    Join Date
    Apr 2019
    Location
    Ishgard
    Posts
    363
    Character
    Odinel Starrei
    World
    Exodus
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by Kalaam View Post
    It's purpose isn't to do damage, this is a repositioning tool to get in melee range quickly. You weave it to constantly keep 1 charge in cooldown to get some extra damage but this isn't meant to be a huge damage ability.
    This is wrong. Intervene, Rough Divide, and Plunge do not work like Onslaught. Not dumping 2 Intervenes inside of FoF is a loss of 20 potency per Intervene, and that's just the base value, not even accounting for the fact that raid buffs will not be utilized, and you'll forever de-align from group alignment.

    There are cases where holding the gap closer can be a benefit, but it's fight specific, and doing a Req opener might be a better idea if immediate movement is needed. If it has potency, it's purpose is damage. (except onslaught lmao)

    EDIT: "It's only 20 potency!!!!!" If you get ten FoF's annd they all have 2 a piece, it's a free intervene in damage at worst. Guess it's up to the user if that's worth.
    (12)
    Last edited by OdinelStarrei; 06-04-2021 at 10:46 AM.

  3. #3
    Player
    Jandor's Avatar
    Join Date
    Jan 2014
    Location
    Ul'dah
    Posts
    3,481
    Character
    Tal Young
    World
    Cerberus
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by OdinelStarrei View Post
    This is wrong. Intervene, Rough Divide, and Plunge do not work like Onslaught. Not dumping 2 Intervenes inside of FoF is a loss of 20 potency per Intervene, and that's just the base value, not even accounting for the fact that raid buffs will not be utilized, and you'll forever de-align from group alignment.
    It's probably better to start at Kalaam's position and work towards yours than the other way around.

    Tanks dragging bosses around or delaying GCDs while they run back because they don't know the fight well enough to time their gap closers right costs more damage than just holding onto a charge.
    (3)