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  1. #1
    Player
    Rongway's Avatar
    Join Date
    Aug 2013
    Posts
    4,182
    Character
    Cyrillo Rongway
    World
    Hyperion
    Main Class
    Black Mage Lv 100
    Quote Originally Posted by Raikai View Post
    I see your point... I guess is more of personal preference at that, I kind of learned how to gauge the distance based on my character's perspective and I always could see more opportunities to backflip while not at melee range.
    Out of curiosity, are you using legacy movement or standard movement?

    As a legacy mover, very few things I do are ever based on my character's perspective. AutoFaceTarget handles all of my facings and I can move in eight directions at full speed regardless of facing or camera position, which makes dodging and attacking at the same time quite simple. However, it makes targetless actions much more difficult to aim; if I can't get the correct facing just by pressing the FaceTarget key, I can't guarantee I'm going to backflip (Elusive Jump) or dash (En Avant) in the direction I really mean to.
    (1)
    Error 3102 Club, Order of the 52nd Hour

  2. #2
    Player
    Raikai's Avatar
    Join Date
    Jun 2017
    Posts
    3,560
    Character
    Arlo Nine-tails
    World
    Mateus
    Main Class
    Scholar Lv 90
    Quote Originally Posted by Rongway View Post
    Out of curiosity, are you using legacy movement or standard movement?

    As a legacy mover, very few things I do are ever based on my character's perspective. AutoFaceTarget handles all of my facings and I can move in eight directions at full speed regardless of facing or camera position, which makes dodging and attacking at the same time quite simple. However, it makes targetless actions much more difficult to aim; if I can't get the correct facing just by pressing the FaceTarget key, I can't guarantee I'm going to backflip (Elusive Jump) or dash (En Avant) in the direction I really mean to.
    Standard... I can't really do Legacy, no matter how I try. I usually go with my mouse to turn and move.

    I suppose still having a target is not exactly what I wished for the ability, but still even if it remained, it would be a huge improvement to have it just as an on-demand backflip. The choice of adding to the end of the melee combo would still be there to get into a certain position faster, which would translate in less needing of movement.
    (0)

  3. #3
    Player
    Rongway's Avatar
    Join Date
    Aug 2013
    Posts
    4,182
    Character
    Cyrillo Rongway
    World
    Hyperion
    Main Class
    Black Mage Lv 100
    Quote Originally Posted by Raikai View Post
    I suppose still having a target is not exactly what I wished for the ability, but still even if it remained, it would be a huge improvement to have it just as an on-demand backflip. The choice of adding to the end of the melee combo would still be there to get into a certain position faster, which would translate in less needing of movement.
    Just to be clear, I do agree with you about decoupling Engagement and Displacement so that Displacement can be used as a purely tactical movement. I just would loathe for it to be a targetless anydirectionflip rather than a strict backflip.
    (1)
    Last edited by Rongway; 06-02-2021 at 08:41 PM.
    Error 3102 Club, Order of the 52nd Hour